On 08/10/2016 01:27 AM, mray wrote:
> 
> 
> On 09.08.2016 22:43, Aaron Wolf wrote:
>> On 08/09/2016 12:59 PM, Bryan Richter wrote:
>>
>>>> Also, I strongly support displaying it publicly that way "we only
>>>> charge
>>>> if the fee to processor is less than 10% of the total".
>>>
>>> I will admit that the argument about sudden fee changes is a bit weak. But 
>>> I'm curious; what is the benefit to displaying a percentage that makes you 
>>> strongly prefer it? I still think a level of indirection is a good thing. 
>>> It almost always is in software. 
>>>
>>
>> First, I like transparently displaying the actual policy.
>>
>> Second, the percentage can vary by processor. So, Dwolla takes no fee,
>> and thus there's no minimum charge when using Dwolla. But say there was
>> a processor that took a strict 5% fee — I guess we'd accept that at any
>> level if we felt it was okay to use (even though that would be higher
>> fee for medium and higher charges vs Stripe). But since this is all
>> post-MVP, we can ignore this point.
>>
>> The main reason is that people are actually used to seeing fees as
>> percentages. Most crowdfunding sites take a percentage fee (even though
>> that's unjustified — Kickstarter has no real justification besides "we
>> can" for taking a full 5% of a $10,000,000 project given that their
>> costs are about the same as for a $10,000 project. We can discuss the
>> merits of fixed amounts versus percentages, but percentage is the common
>> thing people are used to and compare. We use percentage in our own
>> charts at https://wiki.snowdrift.coop/market-research/other-crowdfunding
>>
>> I'll give some deference to Robert or others in the design area of this
>> though.
>>
>>
>>
> 
> I support Michaels view of preferring percentage.
> We need to have a simple, clear agenda across all current or future
> payment processors. A plain dollar might be clearer for one service, but
> as soon as there are more it gets confusing.
> 
> We should be able to promise: "Fees are never over 10%. Ever."
> That will always make sense and does not seem arbitrary.
> 
> 

Where are we tracking design decisions like this so that we know what
the plan is once we get to implementing or even just mocking things up?


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