On 08/10/2016 01:27 AM, mray wrote: > > > On 09.08.2016 22:43, Aaron Wolf wrote: >> On 08/09/2016 12:59 PM, Bryan Richter wrote: >> >>>> Also, I strongly support displaying it publicly that way "we only >>>> charge >>>> if the fee to processor is less than 10% of the total". >>> >>> I will admit that the argument about sudden fee changes is a bit weak. But >>> I'm curious; what is the benefit to displaying a percentage that makes you >>> strongly prefer it? I still think a level of indirection is a good thing. >>> It almost always is in software. >>> >> >> First, I like transparently displaying the actual policy. >> >> Second, the percentage can vary by processor. So, Dwolla takes no fee, >> and thus there's no minimum charge when using Dwolla. But say there was >> a processor that took a strict 5% fee — I guess we'd accept that at any >> level if we felt it was okay to use (even though that would be higher >> fee for medium and higher charges vs Stripe). But since this is all >> post-MVP, we can ignore this point. >> >> The main reason is that people are actually used to seeing fees as >> percentages. Most crowdfunding sites take a percentage fee (even though >> that's unjustified — Kickstarter has no real justification besides "we >> can" for taking a full 5% of a $10,000,000 project given that their >> costs are about the same as for a $10,000 project. We can discuss the >> merits of fixed amounts versus percentages, but percentage is the common >> thing people are used to and compare. We use percentage in our own >> charts at https://wiki.snowdrift.coop/market-research/other-crowdfunding >> >> I'll give some deference to Robert or others in the design area of this >> though. >> >> >> > > I support Michaels view of preferring percentage. > We need to have a simple, clear agenda across all current or future > payment processors. A plain dollar might be clearer for one service, but > as soon as there are more it gets confusing. > > We should be able to promise: "Fees are never over 10%. Ever." > That will always make sense and does not seem arbitrary. > >
Where are we tracking design decisions like this so that we know what the plan is once we get to implementing or even just mocking things up?
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