On 08/10/2016 01:27 AM, mray wrote:
> On 09.08.2016 22:43, Aaron Wolf wrote:
>> On 08/09/2016 12:59 PM, Bryan Richter wrote:
>>>> Also, I strongly support displaying it publicly that way "we only
>>>> charge
>>>> if the fee to processor is less than 10% of the total".
>>> I will admit that the argument about sudden fee changes is a bit weak. But 
>>> I'm curious; what is the benefit to displaying a percentage that makes you 
>>> strongly prefer it? I still think a level of indirection is a good thing. 
>>> It almost always is in software. 
>> First, I like transparently displaying the actual policy.
>> Second, the percentage can vary by processor. So, Dwolla takes no fee,
>> and thus there's no minimum charge when using Dwolla. But say there was
>> a processor that took a strict 5% fee — I guess we'd accept that at any
>> level if we felt it was okay to use (even though that would be higher
>> fee for medium and higher charges vs Stripe). But since this is all
>> post-MVP, we can ignore this point.
>> The main reason is that people are actually used to seeing fees as
>> percentages. Most crowdfunding sites take a percentage fee (even though
>> that's unjustified — Kickstarter has no real justification besides "we
>> can" for taking a full 5% of a $10,000,000 project given that their
>> costs are about the same as for a $10,000 project. We can discuss the
>> merits of fixed amounts versus percentages, but percentage is the common
>> thing people are used to and compare. We use percentage in our own
>> charts at https://wiki.snowdrift.coop/market-research/other-crowdfunding
>> I'll give some deference to Robert or others in the design area of this
>> though.
> I support Michaels view of preferring percentage.
> We need to have a simple, clear agenda across all current or future
> payment processors. A plain dollar might be clearer for one service, but
> as soon as there are more it gets confusing.
> We should be able to promise: "Fees are never over 10%. Ever."
> That will always make sense and does not seem arbitrary.

Where are we tracking design decisions like this so that we know what
the plan is once we get to implementing or even just mocking things up?

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