I posted the following thread earlier today, prolly b4 u joined....

Welcome to the list - hope this helps

Scope @ streetbeats

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

It's the same way most (breaks oriented) producers do it now.
I always cut up breaks in soundforge myself.
1) its more accurate and MOST importantly
2) I don't just take the hits.

An explanation

I'll take a drum loop, say two bars in length, and once I've done all
the Direct X/VST plugin magic in soundforge and wavelab......and once
ive got it at the right temp.......then in soundforge I'll send the
whole loop to sample number 1 say. Then I'll cut that first beat off,
and so the loop is now shorter than the full two bars, and will now
begin from say a hat inbetween the first kick and snare. I'll send that
to sample number 2. Then I'll cut it from the snare onwards, and send
this section to sample 3. Until I get to the end of the loop, the last
sample I send over should just be an individual hit, the last one in the
loop.

Why do this you ask? Well sure it takes more memory in my sampler, but
memory is cheap, and if you know how to use a sampler well then you make
efficient use of that memory.

The main reason for doing this, is that all of the feeling in a break
and the movement in it, the groove if you like is held in the bits
inbetween the main hits. Sometimes people refer to these as ghost hits,
and if its not ghost hits then the feeling often just comes from things
like the decay characteristic of the hits. So the way I use breaks, I
have any individual hit I want to hand, keymapped. The difference being,
if I hold the key down, I get more than just that hit, but a part of the
loop too.....

Now back in the very first instance, at or before the conception of
hardcore and d&b, drum loops would be taken in there entireity, time
stretched and laid down straight. Then as time progressed you could see
these loops maybe being split into a couple of sections etc, and
slightly rearranged. And b4 you know it you have producers like source
direct and photek cutting these breaks up as I described above to give
you ultimate flexibility and re-arranging power.

So by laying down these various sections of breaks, in different length
segments or whatever - there are no rules - you can very quickly build
up different grooves.

Once you have that groove, you may want to clean it up a little by
deconstructing any longer sections of loop you are playing on a single
note into smaller sections, or even individual hits. When doing this,
the envelope and filter settings in your sampler become crucial in
obtaining the same feel as you had whilst just playing a section of the
loop on that one key.

This step is also very important for achieving a fat sound, because you
should have kicks, snares and hats on different channels on the desk, so
you want the hist to be as granular as possible whilst retaing a real
groove.

Its hard to describe, but quite a simple concept.
A lot of producers I run into who are just getting going will be using
recycle or whatever and programming these individual hits, and the
result often sounds staccato and interupted. That's what you've got to
avoid.

Note that the whole above ranting, is only one part of it, having the
right sound on your breaks is awhole other consideration.

Hope this helps someone.


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Streetbeats, Noir, Pi, Z-no
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