I take this a step further and in sound forge actually
zoom in and lay a "m", marker, on the begining of the
next sound where it begins and crosses the x axis, not
sure if that matters yet i figure it may stop a click.
 I then cut the piece from the beging to that marker
and then paste it on the end and save that as the name
of the sound now at the begining and then a number to
say what sound it is like hat3 or h3.

Why?

This is because i hate doing this and if I do it once
for all the samples in the break I don't have to do it
again.  I can then treat the samples the same way if I
want to time stretch of tune or something.  I can
treat the samples as batch and proccess them.  Since
they are all the same size loops its eazy to divide
the bpm by 60 to get the measure length if i need to
squish or streatch them to bpm.

If memory becomes an issue I can always open each wave
and cut out a big hunk at the end and resave it.  If I
keep a back up copy of the orginal loop for that
patch, I can then go back to it for another song and
never have to zoom in on the fucker again.

I'm thinking of running breaks through analog filters
and compression and rerecording them before chopping
them to give me an extra step of warmth before even
going to the sampler.  Doing that as apposed to just
using digital vst stuff to it.  Not sure if this will
help or just create a unique and warmer sound.

Ridley of GarudaSoul

> I'll take a drum loop, say two bars in length, and
> once I've done all
> the Direct X/VST plugin magic in soundforge and
> wavelab......and once
> ive got it at the right temp.......then in
> soundforge I'll send the
> whole loop to sample number 1 say. Then I'll cut
> that first beat off,
> and so the loop is now shorter than the full two
> bars, and will now
> begin from say a hat inbetween the first kick and
> snare. I'll send that
> to sample number 2. Then I'll cut it from the snare
> onwards, and send
> this section to sample 3. Until I get to the end of
> the loop, the last
> sample I send over should just be an individual hit,
> the last one in the
> loop.
> 
> Why do this you ask? Well sure it takes more memory
> in my sampler, but
> memory is cheap, and if you know how to use a
> sampler well then you make
> efficient use of that memory.
> 
> The main reason for doing this, is that all of the
> feeling in a break
> and the movement in it, the groove if you like is
> held in the bits
> inbetween the main hits. Sometimes people refer to
> these as ghost hits,
> and if its not ghost hits then the feeling often
> just comes from things
> like the decay characteristic of the hits. So the
> way I use breaks, I
> have any individual hit I want to hand, keymapped.
> The difference being,
> if I hold the key down, I get more than just that
> hit, but a part of the
> loop too.....


=====
Ridley of GARUDA SOUL

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