Course you could always check #dnbproduction on efnet for tips : )
 
----- Original Message -----
Sent: Wednesday, July 17, 2002 6:53 PM
Subject: [dnb-prod] RE: Beginner Tips, anybody?


One more piece of software that can make a dnb producers work easier is ReCycle to chop
up those funky breaks into individual hits

------------------------
On 16 Jul 2002 at 23:37, joe wrote:

> just to add my little piece of advice, here's what you need:
>
> 1. Sound editor:
>    - Soundforge - industry standard, but i think it sucks ass
>    - Cool Edit Pro - no one uses it, but i think it's brilliant and
> intuitive, it does multitracking (something forge doesn't do) and the
> timestretching sounds better (something forge does horribly)
>
> 2. Sequencer:
>    - Logic - powerful, but is gonna be discontinued as far as pc's go, so
> people are switching to:
>    - Cubase SX - also powerful, seems pretty cool, i've been messing with it
> for 2-3 days
>    - Reason - all-in-one solution, but yeah, it's pretty much a toy, unless
> you like thin techy sounds
>    - Fruity Loops - beautiful program, everything gets banged out in half an
> hour, but it just doesn't have enough serious features, like the more
> powerful sequencers
>    - Buzz - my first sequencer, i guess they've done a bunch of changes, but
> i'd rather stick to one sequencer rather than be jumping around all over the
> place
>
> 3. Miscellaneous shit:
>    - VST/DX instruments and effects - since you're gonna be running a
> sequencer, you're either gonna be generating your own sounds by a software
> instrument or a software sampler... so start collecting vst and dx
> instruments (prefer vst over dx, vst runs faster), see what you can make 'em
> sound like, and then run them through vst/dx effects.
>
> effects, effects, automation, and effects.  in a perfect world, we'd never
> have to bounce anything to audio.  the current practices in the audio world
> are vestigial methods left over from our tape-reel 4-track past... try to do
> things in the least destructive manner you can and that way you'll have all
> the flexibility you want.  oh, and lastly, never pay for software... unless
> you make money with your music, then it's only right that you thank the
> programmers who helped you.
>
> joe
>
> -----Original Message-----
> From: David Gover [mailto:[EMAIL PROTECTED]]
> Sent: Tuesday, July 16, 2002 2:12 PM
> To: Drum & Bass Arena Discussion List
> Subject: [dnb-prod] Beginner Tips, anybody?
>
>
>
> Hi,
>
> I'm interested in starting to produce dnb.
>
> I have _no_ money whatsoever for hardware but I do have a nice powerful PC
> (Athlon XP 1600+, 512MB Ram, 70GB HD). My soundcard is a Soundblaster Audigy
> (not perfect for production I guess?).
>
> I've been lurking on this list quite a while and I've not seen an answer to
> the following question:
>
> What options are there for somebody who only has a PC, to start producing?
>
> As far as I've researched so far, it seems that a good (common?) way to
> start is to use Reason "re-wired" into Cubase (I'd rather learn a "real"
> interface, if you know what I mean). I'm not too familiar with what
> soundbanks etc Reason has to offer as I've only had a chance to play with
> the Demo version so far but I guess I'd have much more flexibility working
> with my own samples? Is there some kind of "sampler" I can plug-in to the
> CuBase/Reason setup?
>
> Basically - I'm looking to do everything via software. That includes,
> sampling, sequencing, effects & filters, compression, whatever.. what can
> everybody suggest?
>
> Before everybody tells me hardware is better - maybe I'll buy some later and
> besides, I hear High Contrast uses purely software, so there must be
> something in it?
>
> Cheers,
> -dave
>
>
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