On Fri, Apr 26, 2002 at 03:09:46AM +0200, Smitty wrote: I'm not the most qualified to answer this, but I think most of the more qualified people are pretty busy adding some of these features. :)
ATI R100 (Radeon) ================= Anti-aliasing ============= Full Screen -------------------- No Line & Edge -------------------- Either SW or No Double Buffering --------------- Yes Filtering ========= Anisotrophic texture ----------- Yes Bilinear ----------------------- Yes Trilinear ---------------------- Yes KTX buffer region extension ---- No Key Frame Interpolation -------- No Gamma Control ------------------ No Guard Band Clipping ------------ No Mapping ======= Bump --------------------------- No. Will be possible once (if) the extension is added to Mesa. By this I am assuming you mean environment bumpmapping. Cubic Envionment --------------- SW, but currently disable by the HW driver. Dot Product 3 ------------------ Yes. Dual-Parabloid ----------------- Unsure. Emboss ------------------------- What exactly do you mean? If you are refering to Nvidia's NV_texgen_emboss extension, then it will likely never be supported due to Nvidia's IP. Mip ---------------------------- Yes Perspectively Correct Texture -- Yes. Page Flipping ------------------ Yes, but I'm not 100% sure. Single-Pass Multi-Texture ------ Yes System Memory Blits ------------ What exactly do you mean? Superscalar Rendering ---------- What exactly do you mean? Specular Highlights ------------ Yes Table Fog ---------------------- Unsure TCL Back Face Culling ---------- Not currently, but soon. TCL Hardware ------------------- Not currently, but soon. Twin Cache Architecture -------- What exactly do you mean? Texture Units per pipeline (3) - 2 currently, soon to be 3. Triangle Setup Engine ---------- Yes True Colour Rendering ---------- Yes Texture ======= Cache -------------------------- What exactly do you mean? Compositing -------------------- What exactly do you mean? (De)Compression ---------------- No Vertical Sync ------------------ Yes, but I'm not 100% sure. Vertex Skinning ---------------- No Volume Textures ---------------- Yes, but I'm not 100% sure. W Buffer ----------------------- Unsure. W Fog -------------------------- Yes, but I'm not 100% sure. Z Plane ======= Z Fog -------------------------- Unsure Z Mask ------------------------- Unsure Fast Z Clear ------------------- No HierachicalZ ------------------- No HyperZ ------------------------- No Z-buffer: 16, 24, 32 bits ------ 16 and 24 8 bit Stencil ------------------ Yes Effects? ======== Fog Effects -------------------- What exactly do you mean? Texture Lighting --------------- No, but I'm not 100% sure. Video Textures ----------------- No Reflections -------------------- Yes Shadows ------------------------ If you mean {SGIX,ARB}_depth_texture, then no. Spotlights --------------------- What exactly do you mean? LOD Biasing -------------------- Yes Texture Morphing --------------- What exactly do you mean? Video Features ============== Adaptive De-interlacing - See the GATOS project @ http://gatos.sourceforge.net/ Motion compensation ----- See the GATOS project IDCT (sp?) -------------- See the GATOS project Driver Optimisations ==================== 3DNow! - Yes SSE ---- Yes SSE2 --- No -- Tell that to the Marines! _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel