On Fri, Apr 26, 2002 at 03:09:46AM +0200, Smitty wrote:

I'm not the most qualified to answer this, but I think most of the more
qualified people are pretty busy adding some of these features. :)

ATI R100 (Radeon)
=================

Anti-aliasing
=============
Full Screen -------------------- No
Line & Edge -------------------- Either SW or No


Double Buffering --------------- Yes


Filtering
=========
Anisotrophic texture ----------- Yes
Bilinear ----------------------- Yes
Trilinear ---------------------- Yes


KTX buffer region extension ---- No
Key Frame Interpolation -------- No


Gamma Control ------------------ No
Guard Band Clipping ------------ No


Mapping
=======
Bump --------------------------- No.  Will be possible once (if) the
                                 extension is added to Mesa.  By this I am
                                 assuming you mean environment bumpmapping.
Cubic Envionment --------------- SW, but currently disable by the HW driver.
Dot Product 3 ------------------ Yes.
Dual-Parabloid ----------------- Unsure.
Emboss ------------------------- What exactly do you mean?  If you are
                                 refering to Nvidia's NV_texgen_emboss
                                 extension, then it will likely never be
                                 supported due to Nvidia's IP.
Mip ---------------------------- Yes
Perspectively Correct Texture -- Yes.


Page Flipping ------------------ Yes, but I'm not 100% sure.


Single-Pass Multi-Texture ------ Yes
System Memory Blits ------------ What exactly do you mean?
Superscalar Rendering ---------- What exactly do you mean?
Specular Highlights ------------ Yes


Table Fog ---------------------- Unsure
TCL Back Face Culling ---------- Not currently, but soon.
TCL Hardware ------------------- Not currently, but soon.
Twin Cache Architecture -------- What exactly do you mean?
Texture Units per pipeline (3) - 2 currently, soon to be 3.
Triangle Setup Engine ---------- Yes
True Colour Rendering ---------- Yes


Texture
=======
Cache -------------------------- What exactly do you mean?
Compositing -------------------- What exactly do you mean?
(De)Compression ---------------- No


Vertical Sync ------------------ Yes, but I'm not 100% sure.
Vertex Skinning ---------------- No
Volume Textures ---------------- Yes, but I'm not 100% sure.


W Buffer ----------------------- Unsure.
W Fog -------------------------- Yes, but I'm not 100% sure.


Z Plane
=======
Z Fog -------------------------- Unsure
Z Mask ------------------------- Unsure
Fast Z Clear ------------------- No
HierachicalZ ------------------- No
HyperZ ------------------------- No
Z-buffer: 16, 24, 32 bits ------ 16 and 24
8 bit Stencil ------------------ Yes


Effects?
========
Fog Effects -------------------- What exactly do you mean?
Texture Lighting --------------- No, but I'm not 100% sure.
Video Textures ----------------- No
Reflections -------------------- Yes
Shadows ------------------------ If you mean {SGIX,ARB}_depth_texture,
                                 then no.
Spotlights --------------------- What exactly do you mean?
LOD Biasing -------------------- Yes
Texture Morphing --------------- What exactly do you mean?


Video Features
==============
Adaptive De-interlacing - See the GATOS project @ http://gatos.sourceforge.net/
Motion compensation ----- See the GATOS project
IDCT (sp?) -------------- See the GATOS project


Driver Optimisations
====================
3DNow! - Yes
SSE ---- Yes
SSE2 --- No

-- 
Tell that to the Marines!

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