Howzit? Here is my "beta" list of features I would apreciate feedback on what should be on the feature checklist, the grouping and most importantly the *status* of these features.
I would like a bit more input on the status of the features, otherwise I am going to use what I have and make the final ascii version / html table which will be from contributors (below) and some editing & formatting by me for comment to catch the bugs. This is about as simple as I can make it. Simply put Yes / No, HW / SW, or any other apropriate comment next to the feature. Thanks for their help and input to: Ian Romanick <[EMAIL PROTECTED]> Michael <[EMAIL PROTECTED]> Jens Owen <[EMAIL PROTECTED]> Added: Pixel shader ------------------------ Programmable texture blending modes - Projective Textures------------------ Changed: Mapping ======= Environment Bump --------------- Dot Product 3 Bump-------------- Emboss Bump -------------------- Clarifcations, see: Re: [Dri-devel] Radeon Card Features DRI Checklist. Clarifications part 1 ATI R100 (Radeon) ================= Anti-aliasing ============= Full Screen -------------------- Line & Edge -------------------- Double Buffering --------------- Filtering ========= Anisotrophic texture ----------- Bilinear ----------------------- Trilinear ---------------------- KTX buffer region extension ---- Key Frame Interpolation -------- Gamma Control ------------------ Guard Band Clipping ------------ Mapping ======= Environment Bump --------------- Dot Product 3 Bump-------------- Emboss Bump -------------------- Dual-Parabloid ----------------- Cubic Envionment --------------- Mip ---------------------------- Perspectively Correct Texture -- Page Flipping ------------------ Pixel shader ------------------- Programable texture blending modes - Single-Pass Multi-Texture ------ System Memory Blits ------------ Superscalar Rendering ---------- Specular Highlights ------------ Table Fog ---------------------- TCL Back Face Culling ---------- TCL Hardware ------------------- Twin Cache Architecture -------- Texture Units per pipeline (3) - Triangle Setup Engine ---------- True Colour Rendering ---------- Texture ======= Cache -------------------------- Compositing -------------------- (De)Compression ---------------- Projective Textures ------------ Vertical Sync ------------------ Vertex Skinning ---------------- Volume Textures ---------------- W Buffer ----------------------- W Fog -------------------------- Z Plane ======= Z Fog -------------------------- Z Mask ------------------------- Fast Z Clear ------------------- HierachicalZ ------------------- HyperZ ------------------------- Z-buffer: 16, 24, 32 bits ------ 8 bit Stencil ------------------ Effects? ======== Fog Effects -------------------- Texture Lighting --------------- Video Textures ----------------- Reflections -------------------- Shadows ------------------------ Spotlights --------------------- LOD Biasing -------------------- Texture Morphing --------------- Video Features ============== Adaptive De-interlacing - Motion compensation ----- IDCT (sp?) -------------- Driver Optimisations ==================== 3DNow! - SSE ---- SSE2 --- Liam ---- "it depends" _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel