Howzit?

Here is my "beta" list of features I would apreciate feedback on what should be on the 
feature checklist, the grouping and most importantly the *status* of these features.

I would like a bit more input on the status of the features, otherwise I am going to 
use what I have and make the final ascii version / html table which will be from 
contributors (below) and some editing & formatting by me for comment to catch the 
bugs. 

This is about as simple as I can make it. Simply put Yes / No, HW / SW, or any other 
apropriate comment next to the feature.

Thanks for their help and input to:
Ian Romanick <[EMAIL PROTECTED]>
Michael <[EMAIL PROTECTED]>
Jens Owen <[EMAIL PROTECTED]>

Added:
Pixel shader ------------------------
Programmable texture blending modes -
Projective Textures------------------

Changed:
Mapping
=======
Environment Bump ---------------
Dot Product 3 Bump--------------
Emboss Bump --------------------

Clarifcations, see:
Re: [Dri-devel] Radeon Card Features DRI Checklist. Clarifications part 1


ATI R100 (Radeon)
=================

Anti-aliasing
=============
Full Screen --------------------
Line & Edge --------------------


Double Buffering ---------------


Filtering
=========
Anisotrophic texture -----------
Bilinear -----------------------
Trilinear ----------------------


KTX buffer region extension ----
Key Frame Interpolation --------


Gamma Control ------------------
Guard Band Clipping ------------


Mapping
=======
Environment Bump ---------------
Dot Product 3 Bump--------------
Emboss Bump --------------------

Dual-Parabloid -----------------
Cubic Envionment ---------------
Mip ----------------------------
Perspectively Correct Texture --


Page Flipping ------------------
Pixel shader -------------------
Programable texture blending modes -


Single-Pass Multi-Texture ------
System Memory Blits ------------
Superscalar Rendering ----------
Specular Highlights ------------


Table Fog ----------------------
TCL Back Face Culling ----------
TCL Hardware -------------------
Twin Cache Architecture --------
Texture Units per pipeline (3) -
Triangle Setup Engine ----------
True Colour Rendering ----------


Texture
=======
Cache --------------------------
Compositing --------------------
(De)Compression ----------------
Projective Textures ------------

Vertical Sync ------------------
Vertex Skinning ----------------
Volume Textures ----------------


W Buffer -----------------------
W Fog --------------------------


Z Plane
=======
Z Fog --------------------------
Z Mask -------------------------
Fast Z Clear -------------------
HierachicalZ -------------------
HyperZ -------------------------
Z-buffer: 16, 24, 32 bits ------
8 bit Stencil ------------------


Effects?
========
Fog Effects --------------------
Texture Lighting ---------------
Video Textures -----------------
Reflections --------------------
Shadows ------------------------
Spotlights ---------------------
LOD Biasing --------------------
Texture Morphing ---------------


Video Features
==============
Adaptive De-interlacing -
Motion compensation -----
IDCT (sp?) --------------


Driver Optimisations
====================
3DNow! -
SSE ----
SSE2 ---


Liam
----
"it depends"


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