I found a better telnet client so here are the complete debug log... Peter
mach64DDEnable( GL_CULL_FACE = GL_TRUE ) FLUSH_BATCH in mach64DDEnable mach64DDEnable( GL_LIGHTING = GL_TRUE ) mach64UpdateSpecularLighting: mach64DDEnable( GL_LIGHT0 = GL_TRUE ) mach64DDEnable( GL_DEPTH_TEST = GL_TRUE ) FLUSH_BATCH in mach64DDEnable mach64DDEnable( GL_NORMALIZE = GL_TRUE ) mach64DDClear: all=1 0,0 300x300 FLUSH_BATCH in mach64DDClear mach64DDUpdateHWState: FLUSH_BATCH in mach64DDUpdateHWState mach64DDUpdateHWState: (0x3ff) context, alpha, depth, fog, clip, texture, cull, masks, window, Clear Fallback: 512 mach64UpdateZMode: mach64UpdateClipping: drawable 2 23 300 300 mach64UpdateClipping: scissor 0 0 0 0 mach64UpdateClipping: final 2 23 301 322 mach64UpdateTextureState( 0x10017b90 ) en=0x0 Clear Fallback: 1 mach64EmitHwStateLocked: (0x1fff) dst_off_pitch, z_alpha_cntl, scale_3d_cntl, dp _fog_clr, dp_write_mask, dp_pix_width, setup_cntl, misc, texture, tex0 image, te x1 image, cliprects, drmMach64Clear: flag 0x6 color 0 depth ffff nbox 1 FLUSH_BATCH in mach64DDShadeModel FLUSH_BATCH in mach64ChooseVertexState FLUSH_BATCH in mach64RasterPrimitive mach64DDUpdateHWState: FLUSH_BATCH in mach64DDUpdateHWState mach64EmitHwStateLocked: (0x11ff) dst_off_pitch, z_alpha_cntl, scale_3d_cntl, dp _fog_clr, dp_write_mask, dp_pix_width, setup_cntl, misc, cliprects, mach64DDUpdateHWState: (0x200) context, mach64DDUpdateHWState: FLUSH_BATCH in mach64DDUpdateHWState mach64EmitHwStateLocked: (0xff) dst_off_pitch, z_alpha_cntl, scale_3d_cntl, dp_f og_clr, dp_write_mask, dp_pix_width, setup_cntl, mach64DDUpdateHWState: (0x200) context, FLUSH_BATCH in mach64DDShadeModel mach64EmitHwStateLocked: (0xff) dst_off_pitch, z_alpha_cntl, scale_3d_cntl, dp_f og_clr, dp_write_mask, dp_pix_width, setup_cntl, mach64DDUpdateHWState: FLUSH_BATCH in mach64DDUpdateHWState mach64DDUpdateHWState: (0x200) context, FLUSH_BATCH in mach64DDShadeModel mach64EmitHwStateLocked: (0xff) dst_off_pitch, z_alpha_cntl, scale_3d_cntl, dp_f og_clr, dp_write_mask, dp_pix_width, setup_cntl, mach64DDUpdateHWState: FLUSH_BATCH in mach64DDUpdateHWState mach64DDUpdateHWState: (0x200) context, mach64DDUpdateHWState: FLUSH_BATCH in mach64DDUpdateHWState mach64EmitHwStateLocked: (0xff) dst_off_pitch, z_alpha_cntl, scale_3d_cntl, dp_f og_clr, dp_write_mask, dp_pix_width, setup_cntl, mach64DDUpdateHWState: (0x200) context, FLUSH_BATCH in mach64DDShadeModel mach64EmitHwStateLocked: (0xff) dst_off_pitch, z_alpha_cntl, scale_3d_cntl, dp_f og_clr, dp_write_mask, dp_pix_width, setup_cntl, mach64DDUpdateHWState: FLUSH_BATCH in mach64DDUpdateHWState mach64DDUpdateHWState: (0x200) context, FLUSH_BATCH in mach64DDShadeModel mach64EmitHwStateLocked: (0xff) dst_off_pitch, z_alpha_cntl, scale_3d_cntl, dp_f og_clr, dp_write_mask, dp_pix_width, setup_cntl, mach64DDUpdateHWState: FLUSH_BATCH in mach64DDUpdateHWState mach64DDUpdateHWState: (0x200) context, mach64DDUpdateHWState: FLUSH_BATCH in mach64DDUpdateHWState mach64EmitHwStateLocked: (0xff) dst_off_pitch, z_alpha_cntl, scale_3d_cntl, dp_f og_clr, dp_write_mask, dp_pix_width, setup_cntl, mach64DDUpdateHWState: (0x200) context, FLUSH_BATCH in mach64DDShadeModel mach64EmitHwStateLocked: (0xff) dst_off_pitch, z_alpha_cntl, scale_3d_cntl, dp_f og_clr, dp_write_mask, dp_pix_width, setup_cntl, mach64DDUpdateHWState: FLUSH_BATCH in mach64DDUpdateHWState mach64DDUpdateHWState: (0x200) context, ******************************** mach64CopyBuffer( 0x10017b90 ) FLUSH_BATCH in mach64CopyBuffer mach64EmitHwStateLocked: (0xff) dst_off_pitch, z_alpha_cntl, scale_3d_cntl, dp_f og_clr, dp_write_mask, dp_pix_width, setup_cntl, mach64DDClear: all=1 0,0 300x300 FLUSH_BATCH in mach64DDClear mach64DDUpdateHWState: FLUSH_BATCH in mach64DDUpdateHWState mach64DDUpdateHWState: (0x200) context, mach64EmitHwStateLocked: (0x11ff) dst_off_pitch, z_alpha_cntl, scale_3d_cntl, dp _fog_clr, dp_write_mask, dp_pix_width, setup_cntl, misc, cliprects, drmMach64Clear: flag 0x6 color 0 depth ffff nbox 1 FLUSH_BATCH in mach64DDShadeModel mach64DDUpdateHWState: FLUSH_BATCH in mach64DDUpdateHWState mach64EmitHwStateLocked: (0x11ff) dst_off_pitch, z_alpha_cntl, scale_3d_cntl, dp _fog_clr, dp_write_mask, dp_pix_width, setup_cntl, misc, cliprects, mach64DDUpdateHWState: (0x200) context, mach64DDUpdateHWState: FLUSH_BATCH in mach64DDUpdateHWState mach64EmitHwStateLocked: (0xff) dst_off_pitch, z_alpha_cntl, scale_3d_cntl, dp_f og_clr, dp_write_mask, dp_pix_width, setup_cntl, mach64DDUpdateHWState: (0x200) context, FLUSH_BATCH in mach64DDShadeModel mach64EmitHwStateLocked: (0xff) dst_off_pitch, z_alpha_cntl, scale_3d_cntl, dp_f og_clr, dp_write_mask, dp_pix_width, setup_cntl, mach64DDUpdateHWState: FLUSH_BATCH in mach64DDUpdateHWState mach64DDUpdateHWState: (0x200) context, FLUSH_BATCH in mach64DDShadeModel mach64EmitHwStateLocked: (0xff) dst_off_pitch, z_alpha_cntl, scale_3d_cntl, dp_f og_clr, dp_write_mask, dp_pix_width, setup_cntl,