I found a better telnet client so here are the complete debug log...

Peter

mach64DDEnable( GL_CULL_FACE = GL_TRUE )
FLUSH_BATCH in mach64DDEnable
mach64DDEnable( GL_LIGHTING = GL_TRUE )
mach64UpdateSpecularLighting:
mach64DDEnable( GL_LIGHT0 = GL_TRUE )
mach64DDEnable( GL_DEPTH_TEST = GL_TRUE )
FLUSH_BATCH in mach64DDEnable
mach64DDEnable( GL_NORMALIZE = GL_TRUE )
mach64DDClear: all=1 0,0 300x300
FLUSH_BATCH in mach64DDClear
mach64DDUpdateHWState:
FLUSH_BATCH in mach64DDUpdateHWState
mach64DDUpdateHWState: (0x3ff) context, alpha, depth, fog, clip, texture, cull, 
masks, window, 
Clear Fallback: 512
mach64UpdateZMode:
mach64UpdateClipping: drawable   2  23 300 300
mach64UpdateClipping:  scissor   0   0   0   0
mach64UpdateClipping:    final   2  23 301 322

mach64UpdateTextureState( 0x10017b90 ) en=0x0
Clear Fallback: 1
mach64EmitHwStateLocked: (0x1fff) dst_off_pitch, z_alpha_cntl, scale_3d_cntl, dp
_fog_clr, dp_write_mask, dp_pix_width, setup_cntl, misc, texture, tex0 image, te
x1 image, cliprects, 
drmMach64Clear: flag 0x6 color 0 depth ffff nbox 1
FLUSH_BATCH in mach64DDShadeModel
FLUSH_BATCH in mach64ChooseVertexState
FLUSH_BATCH in mach64RasterPrimitive
mach64DDUpdateHWState:
FLUSH_BATCH in mach64DDUpdateHWState
mach64EmitHwStateLocked: (0x11ff) dst_off_pitch, z_alpha_cntl, scale_3d_cntl, dp
_fog_clr, dp_write_mask, dp_pix_width, setup_cntl, misc, cliprects, 
mach64DDUpdateHWState: (0x200) context, 
mach64DDUpdateHWState:
FLUSH_BATCH in mach64DDUpdateHWState
mach64EmitHwStateLocked: (0xff) dst_off_pitch, z_alpha_cntl, scale_3d_cntl, dp_f
og_clr, dp_write_mask, dp_pix_width, setup_cntl, 
mach64DDUpdateHWState: (0x200) context, 
FLUSH_BATCH in mach64DDShadeModel
mach64EmitHwStateLocked: (0xff) dst_off_pitch, z_alpha_cntl, scale_3d_cntl, dp_f
og_clr, dp_write_mask, dp_pix_width, setup_cntl, 
mach64DDUpdateHWState:
FLUSH_BATCH in mach64DDUpdateHWState
mach64DDUpdateHWState: (0x200) context, 
FLUSH_BATCH in mach64DDShadeModel
mach64EmitHwStateLocked: (0xff) dst_off_pitch, z_alpha_cntl, scale_3d_cntl, dp_f
og_clr, dp_write_mask, dp_pix_width, setup_cntl, 
mach64DDUpdateHWState:
FLUSH_BATCH in mach64DDUpdateHWState
mach64DDUpdateHWState: (0x200) context, 
mach64DDUpdateHWState:
FLUSH_BATCH in mach64DDUpdateHWState
mach64EmitHwStateLocked: (0xff) dst_off_pitch, z_alpha_cntl, scale_3d_cntl, dp_f
og_clr, dp_write_mask, dp_pix_width, setup_cntl, 
mach64DDUpdateHWState: (0x200) context, 
FLUSH_BATCH in mach64DDShadeModel
mach64EmitHwStateLocked: (0xff) dst_off_pitch, z_alpha_cntl, scale_3d_cntl, dp_f
og_clr, dp_write_mask, dp_pix_width, setup_cntl, 
mach64DDUpdateHWState:
FLUSH_BATCH in mach64DDUpdateHWState
mach64DDUpdateHWState: (0x200) context, 
FLUSH_BATCH in mach64DDShadeModel
mach64EmitHwStateLocked: (0xff) dst_off_pitch, z_alpha_cntl, scale_3d_cntl, dp_f
og_clr, dp_write_mask, dp_pix_width, setup_cntl, 
mach64DDUpdateHWState:
FLUSH_BATCH in mach64DDUpdateHWState
mach64DDUpdateHWState: (0x200) context, 
mach64DDUpdateHWState:
FLUSH_BATCH in mach64DDUpdateHWState
mach64EmitHwStateLocked: (0xff) dst_off_pitch, z_alpha_cntl, scale_3d_cntl, dp_f
og_clr, dp_write_mask, dp_pix_width, setup_cntl, 
mach64DDUpdateHWState: (0x200) context, 
FLUSH_BATCH in mach64DDShadeModel
mach64EmitHwStateLocked: (0xff) dst_off_pitch, z_alpha_cntl, scale_3d_cntl, dp_f
og_clr, dp_write_mask, dp_pix_width, setup_cntl, 
mach64DDUpdateHWState:
FLUSH_BATCH in mach64DDUpdateHWState
mach64DDUpdateHWState: (0x200) context, 

********************************

mach64CopyBuffer( 0x10017b90 )

FLUSH_BATCH in mach64CopyBuffer
mach64EmitHwStateLocked: (0xff) dst_off_pitch, z_alpha_cntl, scale_3d_cntl, dp_f
og_clr, dp_write_mask, dp_pix_width, setup_cntl, 
mach64DDClear: all=1 0,0 300x300
FLUSH_BATCH in mach64DDClear
mach64DDUpdateHWState:
FLUSH_BATCH in mach64DDUpdateHWState
mach64DDUpdateHWState: (0x200) context, 
mach64EmitHwStateLocked: (0x11ff) dst_off_pitch, z_alpha_cntl, scale_3d_cntl, dp
_fog_clr, dp_write_mask, dp_pix_width, setup_cntl, misc, cliprects, 
drmMach64Clear: flag 0x6 color 0 depth ffff nbox 1
FLUSH_BATCH in mach64DDShadeModel
mach64DDUpdateHWState:
FLUSH_BATCH in mach64DDUpdateHWState
mach64EmitHwStateLocked: (0x11ff) dst_off_pitch, z_alpha_cntl, scale_3d_cntl, dp
_fog_clr, dp_write_mask, dp_pix_width, setup_cntl, misc, cliprects, 
mach64DDUpdateHWState: (0x200) context, 
mach64DDUpdateHWState:
FLUSH_BATCH in mach64DDUpdateHWState
mach64EmitHwStateLocked: (0xff) dst_off_pitch, z_alpha_cntl, scale_3d_cntl, dp_f
og_clr, dp_write_mask, dp_pix_width, setup_cntl, 
mach64DDUpdateHWState: (0x200) context, 
FLUSH_BATCH in mach64DDShadeModel
mach64EmitHwStateLocked: (0xff) dst_off_pitch, z_alpha_cntl, scale_3d_cntl, dp_f
og_clr, dp_write_mask, dp_pix_width, setup_cntl, 
mach64DDUpdateHWState:
FLUSH_BATCH in mach64DDUpdateHWState
mach64DDUpdateHWState: (0x200) context, 
FLUSH_BATCH in mach64DDShadeModel
mach64EmitHwStateLocked: (0xff) dst_off_pitch, z_alpha_cntl, scale_3d_cntl, dp_f
og_clr, dp_write_mask, dp_pix_width, setup_cntl, 

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