On Fri, 2002-05-03 at 01:14, Peter Andersson wrote:
> Michel Dänzer wrote:
> 
> >On Wed, 2002-05-01 at 19:30, Peter Andersson wrote: 
> >
> >>Michael, have you got hold of the screenshot or would you like me to re 
> >>send it to you?
> >
> >I've seen it now, thanks.
> >
> >I realized that Doom was an 8 bit game, does prboom use 8 bit textures?
> >That would explain how the columns get swapped.
> >
> >
> Perhaps you are right here, i don´t really know how to check if it uses 
> 8-bit textures, but it says at one point "GL_MAX_TEXTURE:SIZE=256", does 
> this mean 256 colors/8-bit textures?

That rather sounds related to width/height.

> I don´t see the same errors in glxgears, but i don´t know if that means anything.

It doesn't, because glxgears doesn't use any textures.

> On the other hand i do have the same errors in both Quake 1 and GLHeretic,
> although those games are quite old aswell so they might also use 8-bit
> textures.

Yeah, can you try with the xscreensaver lament and glplanet hacks,
tuxracer, armagetron, ... ?


-- 
Earthling Michel Dänzer (MrCooper)/ Debian GNU/Linux (powerpc) developer
XFree86 and DRI project member   /  CS student, Free Software enthusiast

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