On Fri, 2002-05-03 at 01:14, Peter Andersson wrote: > Michel Dänzer wrote: > > >On Wed, 2002-05-01 at 19:30, Peter Andersson wrote: > > > >>Michael, have you got hold of the screenshot or would you like me to re > >>send it to you? > > > >I've seen it now, thanks. > > > >I realized that Doom was an 8 bit game, does prboom use 8 bit textures? > >That would explain how the columns get swapped. > > > > > Perhaps you are right here, i don´t really know how to check if it uses > 8-bit textures, but it says at one point "GL_MAX_TEXTURE:SIZE=256", does > this mean 256 colors/8-bit textures?
That rather sounds related to width/height. > I don´t see the same errors in glxgears, but i don´t know if that means anything. It doesn't, because glxgears doesn't use any textures. > On the other hand i do have the same errors in both Quake 1 and GLHeretic, > although those games are quite old aswell so they might also use 8-bit > textures. Yeah, can you try with the xscreensaver lament and glplanet hacks, tuxracer, armagetron, ... ? -- Earthling Michel Dänzer (MrCooper)/ Debian GNU/Linux (powerpc) developer XFree86 and DRI project member / CS student, Free Software enthusiast _______________________________________________________________ Have big pipes? SourceForge.net is looking for download mirrors. We supply the hardware. You get the recognition. Email Us: [EMAIL PROTECTED] _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel