Michel Dänzer wrote: >On Wed, 2002-05-01 at 19:30, Peter Andersson wrote: > >>Michael, have you got hold of the screenshot or would you like me to re >>send it to you? >> > >I've seen it now, thanks. > >I realized that Doom was an 8 bit game, does prboom use 8 bit textures? >That would explain how the columns get swapped. > > Perhaps you are right here, i don´t really know how to check if it uses 8-bit textures, but it says at one point "GL_MAX_TEXTURE:SIZE=256", does this mean 256 colors/8-bit textures? I don´t see the same errors in glxgears, but i don´t know if that means anything. On the other hand i do have the same errors in both Quake 1 and GLHeretic, although those games are quite old aswell so they might also use 8-bit textures.
Peter _______________________________________________________________ Have big pipes? SourceForge.net is looking for download mirrors. We supply the hardware. You get the recognition. Email Us: [EMAIL PROTECTED] _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel