Michel Dänzer wrote:

>On Wed, 2002-05-01 at 19:30, Peter Andersson wrote: 
>
>>Michael, have you got hold of the screenshot or would you like me to re 
>>send it to you?
>>
>
>I've seen it now, thanks.
>
>I realized that Doom was an 8 bit game, does prboom use 8 bit textures?
>That would explain how the columns get swapped.
>
>
Perhaps you are right here, i don´t really know how to check if it uses 
8-bit textures, but it says at one point "GL_MAX_TEXTURE:SIZE=256", does 
this mean 256 colors/8-bit textures? I don´t see the same errors in 
glxgears, but i don´t know if that means anything. On the other hand i 
do have the same errors in both Quake 1 and GLHeretic, although those 
games are quite old aswell so they might also use 8-bit textures.

Peter




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