On Fri, May 03, 2002 at 01:14:21AM +0200, Peter Andersson wrote: > Michel Dänzer wrote: > > >On Wed, 2002-05-01 at 19:30, Peter Andersson wrote: > > > >>Michael, have you got hold of the screenshot or would you like me to re > >>send it to you? > > > >I've seen it now, thanks. > > > >I realized that Doom was an 8 bit game, does prboom use 8 bit textures? > >That would explain how the columns get swapped. > > > > > Perhaps you are right here, i don´t really know how to check if it uses > 8-bit textures, but it says at one point "GL_MAX_TEXTURE:SIZE=256", does > this mean 256 colors/8-bit textures? I don´t see the same errors in > glxgears, but i don´t know if that means anything. On the other hand i > do have the same errors in both Quake 1 and GLHeretic, although those > games are quite old aswell so they might also use 8-bit textures.
GL_MAX_TEXTURE_SIZE is how big the texture can be. In this case, 256x256 is the max. All of those older games do use paletted textures (i.e., 8-bit), but ONLY if EXT_paletted_texture is supported. Does the Mach64 branch support this extension? I know that a lot of the other drivers (i.e., MGA & Radeon) do not. -- Tell that to the Marines! _______________________________________________________________ Have big pipes? SourceForge.net is looking for download mirrors. We supply the hardware. You get the recognition. Email Us: [EMAIL PROTECTED] _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel