On Fri, May 03, 2002 at 01:14:21AM +0200, Peter Andersson wrote:
> Michel Dänzer wrote:
> 
> >On Wed, 2002-05-01 at 19:30, Peter Andersson wrote: 
> >
> >>Michael, have you got hold of the screenshot or would you like me to re 
> >>send it to you?
> >
> >I've seen it now, thanks.
> >
> >I realized that Doom was an 8 bit game, does prboom use 8 bit textures?
> >That would explain how the columns get swapped.
> >
> >
> Perhaps you are right here, i don´t really know how to check if it uses 
> 8-bit textures, but it says at one point "GL_MAX_TEXTURE:SIZE=256", does 
> this mean 256 colors/8-bit textures? I don´t see the same errors in 
> glxgears, but i don´t know if that means anything. On the other hand i 
> do have the same errors in both Quake 1 and GLHeretic, although those 
> games are quite old aswell so they might also use 8-bit textures.

GL_MAX_TEXTURE_SIZE is how big the texture can be.  In this case, 256x256 is
the max.  All of those older games do use paletted textures (i.e., 8-bit),
but ONLY if EXT_paletted_texture is supported.  Does the Mach64 branch
support this extension?  I know that a lot of the other drivers (i.e., MGA &
Radeon) do not.

-- 
Tell that to the Marines!

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