I've been wondering for some time why at least the Quake 2 engine is very slow with multitexturing enabled, i.e. with
set gl_ext_multitexture "1" in ~/.quake2/baseq2/config.cfg, it crawls on stuff like explosions. Change that to 0 and it's snappy. Do people see this effect on non-Radeon cards as well? If so, it's probably a Quake 2 engine problem. But otherwise, something seems to be wrong with multitexturing in the Radeon drivers... -- Earthling Michel Dänzer (MrCooper)/ Debian GNU/Linux (powerpc) developer XFree86 and DRI project member / CS student, Free Software enthusiast ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel