I've been wondering for some time why at least the Quake 2 engine is
very slow with multitexturing enabled, i.e. with

set gl_ext_multitexture "1"

in ~/.quake2/baseq2/config.cfg, it crawls on stuff like explosions.
Change that to 0 and it's snappy.

Do people see this effect on non-Radeon cards as well? If so, it's
probably a Quake 2 engine problem. But otherwise, something seems to be
wrong with multitexturing in the Radeon drivers...


-- 
Earthling Michel Dänzer (MrCooper)/ Debian GNU/Linux (powerpc) developer
XFree86 and DRI project member   /  CS student, Free Software enthusiast



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