On Thu, Sep 26, 2002 at 03:00:02AM +0200, Michel Dänzer wrote:
> I've been wondering for some time why at least the Quake 2 engine is
> very slow with multitexturing enabled, i.e. with

I am using mutlitexturing in my own application, tested on my Voodoo3 but also
on Radeon VE, Riva Vanta, or GF. No big slowdowns has beed noticed.

-- 
http://decopter.sf.net - free unrealistic helicopter simulator


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