On Thu, Sep 26, 2002 at 03:00:02AM +0200, Michel Dänzer wrote: > I've been wondering for some time why at least the Quake 2 engine is > very slow with multitexturing enabled, i.e. with
I am using mutlitexturing in my own application, tested on my Voodoo3 but also on Radeon VE, Riva Vanta, or GF. No big slowdowns has beed noticed. -- http://decopter.sf.net - free unrealistic helicopter simulator ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel