Ian Romanick wrote: > On Thu, Sep 26, 2002 at 03:00:02AM +0200, Michel Dänzer wrote: > > >>I've been wondering for some time why at least the Quake 2 engine is >>very slow with multitexturing enabled, i.e. with >> >>set gl_ext_multitexture "1" >> >>in ~/.quake2/baseq2/config.cfg, it crawls on stuff like explosions. >>Change that to 0 and it's snappy. >> >>Do people see this effect on non-Radeon cards as well? If so, it's >>probably a Quake 2 engine problem. But otherwise, something seems to be >>wrong with multitexturing in the Radeon drivers... >> > > I used to play Q2 quite nicely on both Radeon and MGA cards. This is > probably a bug in the Radeon driver that's causing a SW fallback. Which > card do you have and which version (i.e., the id version or one of the open > source versions) of Q2 are you using? I'll see if I can track it down.
RADEON_DEBUG=fallback might be useful here... Keith ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel