Ian Romanick wrote:
> On Thu, Sep 26, 2002 at 03:00:02AM +0200, Michel Dänzer wrote:
> 
> 
>>I've been wondering for some time why at least the Quake 2 engine is
>>very slow with multitexturing enabled, i.e. with
>>
>>set gl_ext_multitexture "1"
>>
>>in ~/.quake2/baseq2/config.cfg, it crawls on stuff like explosions.
>>Change that to 0 and it's snappy.
>>
>>Do people see this effect on non-Radeon cards as well? If so, it's
>>probably a Quake 2 engine problem. But otherwise, something seems to be
>>wrong with multitexturing in the Radeon drivers...
>>
> 
> I used to play Q2 quite nicely on both Radeon and MGA cards.  This is
> probably a bug in the Radeon driver that's causing a SW fallback.  Which
> card do you have and which version (i.e., the id version or one of the open
> source versions) of Q2 are you using?  I'll see if I can track it down.

RADEON_DEBUG=fallback

might be useful here...

Keith




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