On Thu, Sep 26, 2002 at 03:00:02AM +0200, Michel Dänzer wrote:

> I've been wondering for some time why at least the Quake 2 engine is
> very slow with multitexturing enabled, i.e. with
> 
> set gl_ext_multitexture "1"
> 
> in ~/.quake2/baseq2/config.cfg, it crawls on stuff like explosions.
> Change that to 0 and it's snappy.
> 
> Do people see this effect on non-Radeon cards as well? If so, it's
> probably a Quake 2 engine problem. But otherwise, something seems to be
> wrong with multitexturing in the Radeon drivers...

I used to play Q2 quite nicely on both Radeon and MGA cards.  This is
probably a bug in the Radeon driver that's causing a SW fallback.  Which
card do you have and which version (i.e., the id version or one of the open
source versions) of Q2 are you using?  I'll see if I can track it down.

-- 
Smile!  http://antwrp.gsfc.nasa.gov/apod/ap990315.html


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