On Thu, Sep 26, 2002 at 03:00:02AM +0200, Michel Dänzer wrote: > I've been wondering for some time why at least the Quake 2 engine is > very slow with multitexturing enabled, i.e. with > > set gl_ext_multitexture "1" > > in ~/.quake2/baseq2/config.cfg, it crawls on stuff like explosions. > Change that to 0 and it's snappy. > > Do people see this effect on non-Radeon cards as well? If so, it's > probably a Quake 2 engine problem. But otherwise, something seems to be > wrong with multitexturing in the Radeon drivers...
I used to play Q2 quite nicely on both Radeon and MGA cards. This is probably a bug in the Radeon driver that's causing a SW fallback. Which card do you have and which version (i.e., the id version or one of the open source versions) of Q2 are you using? I'll see if I can track it down. -- Smile! http://antwrp.gsfc.nasa.gov/apod/ap990315.html ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel