> > I've been wondering for some time why at least the Quake 2 engine is
> > very slow with multitexturing enabled, i.e. with
> > 
> > set gl_ext_multitexture "1"
> > 
> > in ~/.quake2/baseq2/config.cfg, it crawls on stuff like explosions.
> > Change that to 0 and it's snappy.
> > 
> > Do people see this effect on non-Radeon cards as well? If so, it's
> > probably a Quake 2 engine problem. But otherwise, something seems to be
> > wrong with multitexturing in the Radeon drivers...
> 
> I used to play Q2 quite nicely on both Radeon and MGA cards.  This is
> probably a bug in the Radeon driver that's causing a SW fallback.  Which
> card do you have and which version (i.e., the id version or one of the open
> source versions) of Q2 are you using?  I'll see if I can track it down.

It not a software fallback, quake3 dont suffer from this slowdown
on exactly same driver/hardware.

try +set gl_ext_multitexture 1 +set gl_dynamic 0, you see that the bug
is related only to quakeII lightmap generation/uploading.

-Bob



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