Just tried it for the first time because I hoped it would help with the texture problems seen in
http://penguinppc.org/~daenzer/DRI/bzflag.png http://penguinppc.org/~daenzer/DRI/tuxracer.png Well, it does seem to change the behaviour, but not only for the good. While the problems occur randomly with the trunk code, mostly on the first runs after the server was started, with the texmem code they never seem to happen with tuxracer, but always with bzflag and quake2. Also, I don't think I've seen this on x86, anyone? Any idea what's up? BTW, would it be feasible to do all texture uploads via blits from AGP instead of the clumsy method we're using? Might improve upload performance and even make swapping out to AGP a nop in some cases... -- Earthling Michel Dänzer (MrCooper)/ Debian GNU/Linux (powerpc) developer XFree86 and DRI project member / CS student, Free Software enthusiast ------------------------------------------------------- This SF.net email is sponsored by: ApacheCon, November 18-21 in Las Vegas (supported by COMDEX), the only Apache event to be fully supported by the ASF. http://www.apachecon.com _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel