On Mon, 2002-11-04 at 13:39, Keith Whitwell wrote: 
> > 
> > Meanwhile, I've made some funny experiments. The bzflag problem happens
> > reproducibly on the first run after the X server was started, and then
> > seemingly randomly. Or maybe not so: I kept starting bzflag and exiting
> > immediately, and it seems to happen exactly every 21 times! 
> 
> Perhaps to do with the global lru?  I'm not sure how many big 'chunks' there 
> are in there (depends on your card size, resolution, blah blah), but 21 is 
> conceivable, and it's quite possible that allocation cycles through each one 
> in turn.  Maybe there's some correlation there, like maybe upload always 
> overdraws and 1/21 times you get the end chunk and the overdraw maybe 
> scribbles the ring, or some other fairy tale with a similar ending.

Hmm, it seems to be the depth buffer scribbling over the texture area;
the problem goes away if I disable the depth buffer in bzflag. Still
digging...


-- 
Earthling Michel Dänzer (MrCooper)/ Debian GNU/Linux (powerpc) developer
XFree86 and DRI project member   /  CS student, Free Software enthusiast



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