On Mon, 2002-11-04 at 13:39, Keith Whitwell wrote: > > > > Meanwhile, I've made some funny experiments. The bzflag problem happens > > reproducibly on the first run after the X server was started, and then > > seemingly randomly. Or maybe not so: I kept starting bzflag and exiting > > immediately, and it seems to happen exactly every 21 times! > > Perhaps to do with the global lru? I'm not sure how many big 'chunks' there > are in there (depends on your card size, resolution, blah blah), but 21 is > conceivable, and it's quite possible that allocation cycles through each one > in turn. Maybe there's some correlation there, like maybe upload always > overdraws and 1/21 times you get the end chunk and the overdraw maybe > scribbles the ring, or some other fairy tale with a similar ending.
Hmm, it seems to be the depth buffer scribbling over the texture area; the problem goes away if I disable the depth buffer in bzflag. Still digging... -- Earthling Michel Dänzer (MrCooper)/ Debian GNU/Linux (powerpc) developer XFree86 and DRI project member / CS student, Free Software enthusiast ------------------------------------------------------- This SF.net email is sponsored by: ApacheCon, November 18-21 in Las Vegas (supported by COMDEX), the only Apache event to be fully supported by the ASF. http://www.apachecon.com _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel