On Mon, 2002-11-04 at 17:17, Ian Romanick wrote:
> On Sun, Nov 03, 2002 at 04:58:23PM +0100, Michel Dänzer wrote:
> > 
> > Just tried it for the first time because I hoped it would help with the
> > texture problems seen in
> > 
> > http://penguinppc.org/~daenzer/DRI/bzflag.png
> > http://penguinppc.org/~daenzer/DRI/tuxracer.png
> > 
> > Well, it does seem to change the behaviour, but not only for the good.
> > While the problems occur randomly with the trunk code, mostly on the
> > first runs after the server was started, with the texmem code they never
> > seem to happen with tuxracer, but always with bzflag and quake2. Also, I
> > don't think I've seen this on x86, anyone? Any idea what's up?
> > 
> > BTW, would it be feasible to do all texture uploads via blits from AGP
> > instead of the clumsy method we're using? Might improve upload
> > performance and even make swapping out to AGP a nop in some cases...
> 
> If you're using anything other than R100-class or MGA, then there have been
> no changes to the code in the texmem branch from when I create the branch.
> I've been patiently waiting for somebody with the various other DRI
> supported hardware to make the changes.  Good thing I'm not holding my
> breath while I wait... :)

Heh, well I'm always working on r100 unless I explicitly say otherwise.


-- 
Earthling Michel Dänzer (MrCooper)/ Debian GNU/Linux (powerpc) developer
XFree86 and DRI project member   /  CS student, Free Software enthusiast



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