On Sun, Nov 03, 2002 at 04:58:23PM +0100, Michel Dänzer wrote:
> 
> Just tried it for the first time because I hoped it would help with the
> texture problems seen in
> 
> http://penguinppc.org/~daenzer/DRI/bzflag.png
> http://penguinppc.org/~daenzer/DRI/tuxracer.png
> 
> Well, it does seem to change the behaviour, but not only for the good.
> While the problems occur randomly with the trunk code, mostly on the
> first runs after the server was started, with the texmem code they never
> seem to happen with tuxracer, but always with bzflag and quake2. Also, I
> don't think I've seen this on x86, anyone? Any idea what's up?
> 
> BTW, would it be feasible to do all texture uploads via blits from AGP
> instead of the clumsy method we're using? Might improve upload
> performance and even make swapping out to AGP a nop in some cases...

If you're using anything other than R100-class or MGA, then there have been
no changes to the code in the texmem branch from when I create the branch.
I've been patiently waiting for somebody with the various other DRI
supported hardware to make the changes.  Good thing I'm not holding my
breath while I wait... :)

-- 
Smile!  http://antwrp.gsfc.nasa.gov/apod/ap990315.html


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