On Sun, Nov 03, 2002 at 04:58:23PM +0100, Michel Dänzer wrote: > > Just tried it for the first time because I hoped it would help with the > texture problems seen in > > http://penguinppc.org/~daenzer/DRI/bzflag.png > http://penguinppc.org/~daenzer/DRI/tuxracer.png > > Well, it does seem to change the behaviour, but not only for the good. > While the problems occur randomly with the trunk code, mostly on the > first runs after the server was started, with the texmem code they never > seem to happen with tuxracer, but always with bzflag and quake2. Also, I > don't think I've seen this on x86, anyone? Any idea what's up? > > BTW, would it be feasible to do all texture uploads via blits from AGP > instead of the clumsy method we're using? Might improve upload > performance and even make swapping out to AGP a nop in some cases...
If you're using anything other than R100-class or MGA, then there have been no changes to the code in the texmem branch from when I create the branch. I've been patiently waiting for somebody with the various other DRI supported hardware to make the changes. Good thing I'm not holding my breath while I wait... :) -- Smile! http://antwrp.gsfc.nasa.gov/apod/ap990315.html ------------------------------------------------------- This SF.net email is sponsored by: ApacheCon, November 18-21 in Las Vegas (supported by COMDEX), the only Apache event to be fully supported by the ASF. http://www.apachecon.com _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel