Ian Romanick wrote:
On Sun, Nov 03, 2002 at 04:58:23PM +0100, Michel Dänzer wrote:

Just tried it for the first time because I hoped it would help with the
texture problems seen in

http://penguinppc.org/~daenzer/DRI/bzflag.png
http://penguinppc.org/~daenzer/DRI/tuxracer.png

Well, it does seem to change the behaviour, but not only for the good.
While the problems occur randomly with the trunk code, mostly on the
first runs after the server was started, with the texmem code they never
seem to happen with tuxracer, but always with bzflag and quake2. Also, I
don't think I've seen this on x86, anyone? Any idea what's up?

BTW, would it be feasible to do all texture uploads via blits from AGP
instead of the clumsy method we're using? Might improve upload
performance and even make swapping out to AGP a nop in some cases...

If you're using anything other than R100-class or MGA, then there have been
no changes to the code in the texmem branch from when I create the branch.
I've been patiently waiting for somebody with the various other DRI
supported hardware to make the changes.  Good thing I'm not holding my
breath while I wait... :)
Sorry Ian, work gets in the way sometimes.  I haven't had much time at all lately.

Keith




-------------------------------------------------------
This SF.net email is sponsored by: ApacheCon, November 18-21 in
Las Vegas (supported by COMDEX), the only Apache event to be
fully supported by the ASF. http://www.apachecon.com
_______________________________________________
Dri-devel mailing list
[EMAIL PROTECTED]
https://lists.sourceforge.net/lists/listinfo/dri-devel

Reply via email to