On Fre, 2003-02-28 at 10:11, Felix Kühling wrote: > > I think this discussion is getting off track. We have to make clear what > we are talking about here. From the first mail on this subject I got the > impression, the goal was > > - to implement accelerated 2D primitives using the 3D graphics engine. > > This makes a lot of sense, as each transition between usage of the 2D > and 3D engine has to flush the graphics pipeline (at least on radeon). > It would both, increase performance and make the interaction between > Xserver and DRI clients potentially simpler.
Maybe. I'm not sure if the 3D engine can reasonably accelerate the traditional X primitives and meet its pixel perfect requirements though. Also, keep in mind that even the Radeon 3D drivers use the 2D engine for things like texture uploads. -- Earthling Michel Dänzer (MrCooper)/ Debian GNU/Linux (powerpc) developer XFree86 and DRI project member / CS student, Free Software enthusiast ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel