On Fre, 2003-02-28 at 10:11, Felix Kühling wrote:
> 
> I think this discussion is getting off track. We have to make clear what
> we are talking about here. From the first mail on this subject I got the
> impression, the goal was
> 
> - to implement accelerated 2D primitives using the 3D graphics engine.
> 
> This makes a lot of sense, as each transition between usage of the 2D
> and 3D engine has to flush the graphics pipeline (at least on radeon).
> It would both, increase performance and make the interaction between
> Xserver and DRI clients potentially simpler.

Maybe. I'm not sure if the 3D engine can reasonably accelerate the
traditional X primitives and meet its pixel perfect requirements though.

Also, keep in mind that even the Radeon 3D drivers use the 2D engine for
things like texture uploads.


-- 
Earthling Michel Dänzer (MrCooper)/ Debian GNU/Linux (powerpc) developer
XFree86 and DRI project member   /  CS student, Free Software enthusiast



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