On Fri, Feb 28, 2003 at 12:15:25AM +0000, Ian Molton wrote: | I never understood why the 2D engine and 3D engine were ever seperate...
History. 2D techniques were well-established and beginning to be commoditized in hardware long before 3D issues were well-enough understood to do the same. It turned out that many of the 2D approaches for doing things weren't consistent with the best approaches for 3D, so it was efficient (economically and in terms of engineering time) to keep the existing 2D engines for compatibility and put the new effort into 3D. OpenGL was designed to support 2D rendering operations that were common 10 years ago, as well as 3D. A fair number of workstation apps used GL rendering for their GUIs. Allen ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel