On Fri, Feb 28, 2003 at 12:15:25AM +0000, Ian Molton wrote:
| I never understood why the 2D engine and 3D engine were ever seperate...

History.  2D techniques were well-established and beginning to be
commoditized in hardware long before 3D issues were well-enough
understood to do the same.  It turned out that many of the 2D approaches
for doing things weren't consistent with the best approaches for 3D, so
it was efficient (economically and in terms of engineering time) to keep
the existing 2D engines for compatibility and put the new effort into
3D.

OpenGL was designed to support 2D rendering operations that were common
10 years ago, as well as 3D.  A fair number of workstation apps used GL
rendering for their GUIs.

Allen


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