On Fri, Feb 28, 2003 at 03:29:51PM +0100, Michel Dänzer wrote: > On Fre, 2003-02-28 at 10:11, Felix Kühling wrote: > > > > I think this discussion is getting off track. We have to make clear what > > we are talking about here. From the first mail on this subject I got the > > impression, the goal was > > > > - to implement accelerated 2D primitives using the 3D graphics engine. > > > > This makes a lot of sense, as each transition between usage of the 2D > > and 3D engine has to flush the graphics pipeline (at least on radeon). > > It would both, increase performance and make the interaction between > > Xserver and DRI clients potentially simpler. > > Maybe. I'm not sure if the 3D engine can reasonably accelerate the > traditional X primitives and meet its pixel perfect requirements though. > > Also, keep in mind that even the Radeon 3D drivers use the 2D engine for > things like texture uploads.
Notice that chips like the permedia2/3 used their 3D engine for doing 2D rendering. Sure they were chips from 3Dlabs coming from the 3D world to the 2D one, but still, maybe such approach will become more common in the future. Friendly, Sven Luther ------------------------------------------------------- This sf.net email is sponsored by:ThinkGeek Welcome to geek heaven. http://thinkgeek.com/sf _______________________________________________ Dri-devel mailing list [EMAIL PROTECTED] https://lists.sourceforge.net/lists/listinfo/dri-devel