Rune Petersen wrote:
> Adam K Kirchhoff wrote:
>> So last night I decided to give the new vertex programs on the r200 
>> driver a shot and to see how doom3 stacked up with the r200 driver vs 
>> the fglrx driver now.  With both drivers, I was getting approximately 
>> 12 FPS with demo1 (with the r200 renderer, of course).
>>
>> This morning I decided to give the r300 driver a shot, but ran into 
>> some problems:
>>
>> http://68.44.156.246/shot-current.jpg
>>
>> Everything is shiny and textures are all screwed up :-)
>>
>> Same room, but with the Mesa 6.5 drivers:
>>
>> http://68.44.156.246/shot-6.5.jpg
>>
>> If this isn't something currently being worked on, I'll go ahead and 
>> open up a new bug for it. 
>
> set r_renderer "arb"
>
> r_renderer "arb2" is broken. My guess is that with Mesa 6.5, Doom 3 
> (demo) defaults to arb unlike with Mesa CVS.
>

Sorry, but according to the output from doom3, it's using the ARB render 
path for both 6.5 and CVS.

Adam




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