Rune Petersen wrote: > Adam K Kirchhoff wrote: >> So last night I decided to give the new vertex programs on the r200 >> driver a shot and to see how doom3 stacked up with the r200 driver vs >> the fglrx driver now. With both drivers, I was getting approximately >> 12 FPS with demo1 (with the r200 renderer, of course). >> >> This morning I decided to give the r300 driver a shot, but ran into >> some problems: >> >> http://68.44.156.246/shot-current.jpg >> >> Everything is shiny and textures are all screwed up :-) >> >> Same room, but with the Mesa 6.5 drivers: >> >> http://68.44.156.246/shot-6.5.jpg >> >> If this isn't something currently being worked on, I'll go ahead and >> open up a new bug for it. > > set r_renderer "arb" > > r_renderer "arb2" is broken. My guess is that with Mesa 6.5, Doom 3 > (demo) defaults to arb unlike with Mesa CVS. >
Sorry, but according to the output from doom3, it's using the ARB render path for both 6.5 and CVS. Adam -- _______________________________________________ Dri-devel mailing list Dri-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/dri-devel