One other note: If you don't care about Reactor and the Debugger but do care 
about async problems, you could get almost the same structure by passing back 
Model -> Model functions instead of Model values.  Doing so may cause you to 
receive a visit from the Elm thought police but it is entirely semantically 
viable within Elm (and it's what I could imagine a lot of other functional 
languages doing by default).

Mark

> On Aug 27, 2017, at 1:33 AM, Vlad GURDIGA <gurd...@gmail.com> wrote:
> 
> Hey Mark! 👋
> 
> Thank you for taking time to look into this! 🤓
> 
>> On Thursday, August 24, 2017 at 7:18:44 PM UTC+3, Mark Hamburg wrote:
>> Ignoring the commands and subscriptions part, I think this could be 
>> summarized as being built around having any of the things that would send a 
>> message instead send a new state. This eliminates the level of indirection 
>> of wrapping the desire to change the state into a message and then 
>> unwrapping the message to actually do the state change.
> 
> I haven’t though of it in such a well-formalized manner, but yes, that sounds 
> like it: I eliminate one level of indirection. Or at least at some level, 
> because at the very top there is still a message that triggers the update, 
> even if it’s a super-generic one. 🤔
>  
>> It is entirely based on data and hence should be compatible with message 
>> recording for the debugger.
> 
> This looks about right too, as I mentioned in my response to Robin, the 
> debugger does as good of a job as it can with what I’m giving it. 👽
>  
>> On the other hand, the messages will lack semantic information. (One could 
>> work around that by adding a logging text field that was set when building 
>> the update message but ignored when applying it.)
> 
> Yeah, that’s true. As I’ve mentioned, the reason why I haven’t sensed this 
> problem is because I’m not using the Elm Reactor, because I don’t know how to 
> get ports playing inside it. 😑
>  
>> Where this would seem to fall down is commands and subscriptions. Those are 
>> going to produce asynchronous results and would risk baking in a stale model 
>> state. This is particularly true for commands. Imagine, for example, wiring 
>> up a tick command that will increment a tick field in the model after five 
>> seconds. Since the command will be constructed to send the single "set the 
>> state" message and since the only model it will have access to is the one 
>> that existed when the command was constructed, it basically becomes a "reset 
>> the state to where it was five seconds ago" command. If subscriptions really 
>> do get rebuilt after every cycle of the update loop, then this isn't a 
>> problem for them but the closure construction for each subscription is an 
>> expense. If they don't get rebuilt — and the code in the initial posting 
>> suggests that instead we're caching a subscriptions value — then as with 
>> commands, it would seem easy to end up with code that resurrects stale 
>> states.
> 
> Hm… I haven’t thought about this aspect of the commands+subscriptions duo, 
> although I think I understand the mechanics. 🤔
> 
> So far I think I’m in luck: I have one port (a in/out couple actually) for 
> talking to an external rich text editor, which I expect to be modal. The user 
> clicks a button, the editor opens in a modal dialog, edit-edit-edit, then 
> closes the editor and passes back to Elm, so it’s serialized which means 
> there should not be any other changes to the Elm state while the editor is 
> open. 😎
> 
> I’m guessing in time, there could come in more things like background sync-up 
> of some kind, and then it’ll be really good to keep in mind these things that 
> you’re mentioning about stale states. 🤓
> 
> Thank you! Really good catch! 👍
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