Il 17/09/2010 01:29, Andy Pugh ha scritto:
> On 15 September 2010 18:24, Spiderdab<77...@tiscali.it>  wrote:
>    
>> hallo, in my inverted tetrapod i've set the 4 axis as: X Y Z A, in this way:
>>      
>
> At the moment that seems to be the only way to get 4 working joints,
> even on a 3-axis machine like yours.
> I tried setting up 3 axes in the INI and 4 joints in the HAL file, but
> the axis.3.pos-cmd pins don't change that way.
>
> There is a plan to change this, and a part-completed emc2 branch
> called ja3 which will fix this problem, but it is not ready to be used
> yet.
>
>    
>> but in EMC2 i jog X Y Z with the normal jog speed, then the A with the
>> spindle speed.
>>      
> This seems very odd. I would expect you to be jogging joints 0,1,2,3
> and they should all jog at the linear jog speed, as they are defined
> as linear axes in the ini.
> However I have just checked it and you are completely correct. I think
> that is a bug.
>
>    
>> i know EMC2 is not meant for tetrapod, but which is the best way to set
>> up axis?
>>      
> I think you might have it already, I have so-far failed to come up
> with a better setup.
>
>    
>> i've tryed using XYZU, but i have problems homing. i can home in some
>> way (using the menu) but when i change to world mode it says that first
>> i've to home all axis.
>>      
> You will always need to home the system anyway (the easiest way is
> probably with all wires pulled all the way out) otherwise emc will
> solve the kinematics wrong as it won't know where it is.
>
> I have managed to get an XYZU working by creating an [AXIS_6] stanza
> identical to [AXIS_3] and defining [TRAJ] AXES=7 and [TRAJ] GEOMETRY=X
> Y Z U.
>
> That does at least get round the issue of having to control joint3
> with the angular speed slider. (which actually disappears then)
>
>    
>> another question:
>> i can jog directly the first three axis, using arrows and pgup/down. how
>> can i jog the fourth axis?
>>      
> You should be able to press the axis letter and use the + and -
> keyboard keys or onscreen buttons.
>
>    
Andy, thanks a lot. having this confirmations makes me feel better.
all these questions came to my mind, because axis3 was the only joint to 
loose some step while moving alltogether. but since i had also 
mechanical problems, today and tomorrow i'll solve those one, then i'm 
changing also all my set of cables. (since i need 10mt long cables to 
motors, i'm going to use a 4wires-0.5mm plus shield cable, with shield 
wired on ground of driver board, and 4-pins-XLR connectors.)

then on mondey morning i'm going to setup the final show. it's the 
opening show of italian volleyball cup. i've 4 girls linked (hanged) at 
15mt height, and they should 'play' volleyball with the EMC2-controlled 
ball!! all hanged on a GRU (i don't know the name,maybe mobile-crane..)
that's my job..

so i can wish in the new version of emc2 to solve a better difference 
from JOINTS and WORLD AXES. for example i think (like is said in the 
docs) that naming joints XYZABCUVW is not correct. maybe the right way 
can be joints 1-9 and one can say wether they are parallel to XYZ or 
spin around XYZ, or if they have their own kinematics.

thanks again.

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