Here is the quote from the Fusion 360 link I sent:  

"Access the same design software used by industry leaders worldwide. A free 
3-year license is available for students, teachers, and academic institutions.  
A free 1-year startup license is also available for hobbyists, enthusiasts, 
makers, and emerging businesses that make less than US$100,000 in revenue per 
year. At the end of 1 year, you can reselect the startup entitlement or 
transition to a commercial entitlement.
See Terms of Service: Autodesk Web Services Entitlements 
<http://www.autodesk.com/company/legal-notices-trademarks/terms-of-service-autodesk360-web-services/autodesk-web-services-entitlements>.”

-Tom
.
> On Jan 30, 2016, at 11:04 PM, Chris Albertson <albertson.ch...@gmail.com> 
> wrote:
> 
> It seems that Fusion 360 is in the Mac "App Store" for free.  It may be
> cloud based but it is also a "real" app that runs on a Mac.  (They might
> have a Windows version too but I have not looked.)
> 
> OK I said "free".  No, sorry, a correction, The app is free but it does not
> work without a "membership".  You can buy different levels of "membership"
> starting at $39 per month or $300 per year.  Only the first 30 days is
> free.  I'm looking at the App as I type this.
> 
> That said, it looks really good:
> 
>  - A big company that is NOT going away is behind this (Adobe)
>  - It does ,Surface, Mesh, Parametric and Solid modeling and will do
>  organic shape like a guitar neck or car body as well as simple things
>  - It holds the data and allows people to collaborate from different
>  locations on a design.  It will handle version control and multiple users
>  working on the same designs
>  - Users can extend it using Java
>  - Can output to a 3 axis mill, 3D Printer or even printed drawings
> 
> 
> But $39 per month will add up over time.....  This is the model Adobe has
> gone with for their other apps like Photoshop and the like, you buy a
> subscription.   It is a good deal if you make money  with Adobe software.
> Looks like I can use this for 30 days.
> 
> Here is a link: https://itunes.apple.com/us/app/fusion-360
> <https://itunes.apple.com/us/app/fusion-360/id868968810?mt=12>
> 
> On Sat, Jan 30, 2016 at 11:03 AM, <tom-...@bgp.nu> wrote:
> 
>> I too am a Mac user.  Up until recently I have been using Geomagic Design
>> (formerly Alibre Design) for CAD and mostly Sheetcam for CAM.  Both of
>> these apps are Windows based.  I run Windows7 as an application on MacOS -
>> as god intended ;-)  with Parallels.  Geomagic and Sheetcam are pretty much
>> the only thing I run under Windows.
>> 
>> A few months ago when I read that Fusion had released their turning CAM
>> and made Fusion 360 free for enthusiasts and small businesses I gave it
>> another try (had played with early beta but found it lacking).  I have now
>> begun to use Fusion 360 almost exclusively.  I have most recently been
>> making parts for a cnc lathe so I haven’t played with the milling CAM yet,
>> but do intend to.  After months of using it I believe I am not going to
>> renew my maintenance of Geomagic Design.   I have to say that I was very
>> reluctant to use a cloud-based application but I am quite pleased with
>> Fusion 360 and have never had issues relating to it’s cloud-based model
>> (you can do most things when offline as well).  I am constantly amazed at
>> the features in the software as well as the integrated HSMWorks-based CAM
>> software that is available for free in this package.   It is also
>> constantly being improved and updated, they do a feature and bug release at
>> least once a month. sometime twice a month.
>> 
>> I also infrequently use OnShape (also cloud based) and am very impressed
>> with their collaboration features and rapid updates as well.  OnShape is
>> CAD only and doesn’t have free integrated CAM so I have been using it less
>> and less but occasionally use it with colleagues to work on some things.
>> You can purchase commercial CAM packages for it.
>> 
>> I would highly recommend you check out Fusion 360.
>> -Tom
>> 
>>> On Jan 30, 2016, at 12:03 PM, Chris Albertson <albertson.ch...@gmail.com>
>> wrote:
>>> 
>>> What are people here using to create G-code?   I am looking for options.
>>> 
>>> I'm new to CNC and trying to develop a work flow.  I'm making small parts
>>> (most fit in a 3" cube)  for robot manipulators.   These can be designed
>>> for easy manual machining but now I want to add curves and arcs and later
>>> add refinements that have more organic shapes.  Qualities are as much as
>> a
>>> half dozen each.
>>> 
>>> I use ViaCAD.  It is very much identical to "TurboCAD" to make 3D
>> drawings
>>> and these can be saved in several different file formats.
>>> 
>>> I found PyCAM.  It will read STL files and make G-code.   Are there other
>>> options?   Can you really build good G-code from STL?  It seems STL has
>> no
>>> notion of arcs and hols and pockets.  It is all triangles.  Does this
>>> matter?
>>> 
>>> I'm doing the design work on a Apple iMac and of course the machine
>>> controller is Linux.  Any workflow that uses either of those two OSes is
>>> fine, as I've had long experience with both.
>>> 
>>> --
>>> 
>>> Chris Albertson
>>> Redondo Beach, California
>> 
>> 
>> 
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> 
> 
> 
> -- 
> 
> Chris Albertson
> Redondo Beach, California
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