This is what I get for typing while I'm looking at the app, rather than
after using it for a while.   I got to it using it via a different rout.
For Mac users getting it from the Apple Mac Store is better than
downloading from the Autodesk web site.  Apple will manage software updates
automatically and it will run on all my Apple computers, even ones I buy
years later.  The terms of use may be a little different if you get it from
the app store.

Now to work through some on-line tutorials......

On Sat, Jan 30, 2016 at 8:29 PM, <tom-...@bgp.nu> wrote:

> Chris,
> Go here: http://www.autodesk.com/products/fusion-360/overview
> Download, sign up, and if you are a small business making less than $100k
> per year (I think that is the number), or a hobbiest you get a 1 year (and
> renewable) license for no charge.
> -Tom
> .
> > On Jan 30, 2016, at 11:04 PM, Chris Albertson <albertson.ch...@gmail.com>
> wrote:
> >
> > It seems that Fusion 360 is in the Mac "App Store" for free.  It may be
> > cloud based but it is also a "real" app that runs on a Mac.  (They might
> > have a Windows version too but I have not looked.)
> >
> > OK I said "free".  No, sorry, a correction, The app is free but it does
> not
> > work without a "membership".  You can buy different levels of
> "membership"
> > starting at $39 per month or $300 per year.  Only the first 30 days is
> > free.  I'm looking at the App as I type this.
> >
> > That said, it looks really good:
> >
> >   - A big company that is NOT going away is behind this (Adobe)
> >   - It does ,Surface, Mesh, Parametric and Solid modeling and will do
> >   organic shape like a guitar neck or car body as well as simple things
> >   - It holds the data and allows people to collaborate from different
> >   locations on a design.  It will handle version control and multiple
> users
> >   working on the same designs
> >   - Users can extend it using Java
> >   - Can output to a 3 axis mill, 3D Printer or even printed drawings
> >
> >
> > But $39 per month will add up over time.....  This is the model Adobe has
> > gone with for their other apps like Photoshop and the like, you buy a
> > subscription.   It is a good deal if you make money  with Adobe software.
> > Looks like I can use this for 30 days.
> >
> > Here is a link: https://itunes.apple.com/us/app/fusion-360
> > <https://itunes.apple.com/us/app/fusion-360/id868968810?mt=12>
> >
> > On Sat, Jan 30, 2016 at 11:03 AM, <tom-...@bgp.nu> wrote:
> >
> >> I too am a Mac user.  Up until recently I have been using Geomagic
> Design
> >> (formerly Alibre Design) for CAD and mostly Sheetcam for CAM.  Both of
> >> these apps are Windows based.  I run Windows7 as an application on
> MacOS -
> >> as god intended ;-)  with Parallels.  Geomagic and Sheetcam are pretty
> much
> >> the only thing I run under Windows.
> >>
> >> A few months ago when I read that Fusion had released their turning CAM
> >> and made Fusion 360 free for enthusiasts and small businesses I gave it
> >> another try (had played with early beta but found it lacking).  I have
> now
> >> begun to use Fusion 360 almost exclusively.  I have most recently been
> >> making parts for a cnc lathe so I haven’t played with the milling CAM
> yet,
> >> but do intend to.  After months of using it I believe I am not going to
> >> renew my maintenance of Geomagic Design.   I have to say that I was very
> >> reluctant to use a cloud-based application but I am quite pleased with
> >> Fusion 360 and have never had issues relating to it’s cloud-based model
> >> (you can do most things when offline as well).  I am constantly amazed
> at
> >> the features in the software as well as the integrated HSMWorks-based
> CAM
> >> software that is available for free in this package.   It is also
> >> constantly being improved and updated, they do a feature and bug
> release at
> >> least once a month. sometime twice a month.
> >>
> >> I also infrequently use OnShape (also cloud based) and am very impressed
> >> with their collaboration features and rapid updates as well.  OnShape is
> >> CAD only and doesn’t have free integrated CAM so I have been using it
> less
> >> and less but occasionally use it with colleagues to work on some things.
> >> You can purchase commercial CAM packages for it.
> >>
> >> I would highly recommend you check out Fusion 360.
> >> -Tom
> >>
> >>> On Jan 30, 2016, at 12:03 PM, Chris Albertson <
> albertson.ch...@gmail.com>
> >> wrote:
> >>>
> >>> What are people here using to create G-code?   I am looking for
> options.
> >>>
> >>> I'm new to CNC and trying to develop a work flow.  I'm making small
> parts
> >>> (most fit in a 3" cube)  for robot manipulators.   These can be
> designed
> >>> for easy manual machining but now I want to add curves and arcs and
> later
> >>> add refinements that have more organic shapes.  Qualities are as much
> as
> >> a
> >>> half dozen each.
> >>>
> >>> I use ViaCAD.  It is very much identical to "TurboCAD" to make 3D
> >> drawings
> >>> and these can be saved in several different file formats.
> >>>
> >>> I found PyCAM.  It will read STL files and make G-code.   Are there
> other
> >>> options?   Can you really build good G-code from STL?  It seems STL has
> >> no
> >>> notion of arcs and hols and pockets.  It is all triangles.  Does this
> >>> matter?
> >>>
> >>> I'm doing the design work on a Apple iMac and of course the machine
> >>> controller is Linux.  Any workflow that uses either of those two OSes
> is
> >>> fine, as I've had long experience with both.
> >>>
> >>> --
> >>>
> >>> Chris Albertson
> >>> Redondo Beach, California
> >>
> >>
> >>
> >>
> ------------------------------------------------------------------------------
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> >
> >
> >
> > --
> >
> > Chris Albertson
> > Redondo Beach, California
> >
> ------------------------------------------------------------------------------
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>
>
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-- 

Chris Albertson
Redondo Beach, California
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