Hmm haven't noticed this before, but I can reproduce it too on Nightly on 
OSX (the stable version 45.0.1 continues to play audio, after some short 
interruptions while the devtool panel opens). I'm not doing anything 
special on browser events, except catching fullscreenChanged (but even then 
nothing audio related).

Since it works in the public Firefox version I guess this is a regression 
in Nightly?

Cheers,
-Floh.

Am Freitag, 25. März 2016 19:58:12 UTC+1 schrieb jj:
>
> Hey Floh, I notice that if I open 
> http://floooh.github.io/oryol/asmjs/Paclone.html in Firefox Nightly, then 
> right-click on Nightly to Inspect Element, all audio disappears on the 
> page. I wonder if that is an engine bug, an Emscripten bug or a Firefox bug 
> - have you seen this before? Is there anything specific you do on audio for 
> browser blur/focus events?
>
> 2016-03-25 18:26 GMT+02:00 Floh <[email protected] <javascript:>>:
>
>> My 'weekend project' Oryol allows to compile and run the same C++ and 
>> shader code on emscripten, PNaCl, and as native code on other platforms 
>> (iOS, Android, OSX, Windows, Linux -including RaspberryPi) with support for 
>> several 3D APIs (GLES2/WebGL, OpenGL, D3D11, D3D12, Metal and soon-ish 
>> Vulkan), and also provides unified input and audio support (audio is 
>> lagging behind on some platforms though). Data is loaded from web servers, 
>> but other online-features you mentioned are not implemented (user auth, 
>> etc...).
>>
>> Design focus is to remain 'bloat free', e.g. full game clients shouldn't 
>> be bigger than 1..3 MBytes (currently all samples, including an 8-bit 
>> home-computer emulator are well below 500 kByte).
>>
>> I want to support some sort of cross-platform networking layer in the 
>> future which would allow to connect web and native game clients to the same 
>> server backend, but that'll be some way out.
>>
>> I would not currently recommend it for a 'real world' project that needs 
>> API stability though.
>>
>> Have a look here: 
>>
>> - samples page: http://floooh.github.io/oryol/
>>
>> - voxel demo: http://floooh.github.io/voxel-test/
>>
>> - 8-bit home computer emulator: http://floooh.github.io/virtualkc/
>>
>> Cheers,
>> -Floh
>>
>> Am Donnerstag, 24. März 2016 23:13:52 UTC+1 schrieb Reuben Scratton:
>>>
>>>
>>> Does anyone know of, or, is anyone working on mobile app frameworks that 
>>> could be used with Emscripten? I see Qt has desktop apps covered but I'm 
>>> interested in kits that will enable the creation of 
>>> as-close-to-native-as-possible apps for iOS and Android.
>>>
>>> In a similar vein, for Emscripten to reach what seems like it's full 
>>> potential I'd expect future mobile versions of Firefox etc will perform 
>>> some of the services that App Stores and mobile OSes do for native apps 
>>> today: user authentication, secure transactions, app-to-app communication, 
>>> cloud sync, etc. Is anyone working on or thinking about that aspect?
>>>
>>> Many thanks!
>>>
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