Thanks, that's good to hear - I'll dig into this as a Firefox bug!

2016-03-25 21:51 GMT+02:00 Floh <[email protected]>:

> Hmm haven't noticed this before, but I can reproduce it too on Nightly on
> OSX (the stable version 45.0.1 continues to play audio, after some short
> interruptions while the devtool panel opens). I'm not doing anything
> special on browser events, except catching fullscreenChanged (but even then
> nothing audio related).
>
> Since it works in the public Firefox version I guess this is a regression
> in Nightly?
>
> Cheers,
> -Floh.
>
> Am Freitag, 25. März 2016 19:58:12 UTC+1 schrieb jj:
>>
>> Hey Floh, I notice that if I open
>> http://floooh.github.io/oryol/asmjs/Paclone.html in Firefox Nightly,
>> then right-click on Nightly to Inspect Element, all audio disappears on the
>> page. I wonder if that is an engine bug, an Emscripten bug or a Firefox bug
>> - have you seen this before? Is there anything specific you do on audio for
>> browser blur/focus events?
>>
>> 2016-03-25 18:26 GMT+02:00 Floh <[email protected]>:
>>
>>> My 'weekend project' Oryol allows to compile and run the same C++ and
>>> shader code on emscripten, PNaCl, and as native code on other platforms
>>> (iOS, Android, OSX, Windows, Linux -including RaspberryPi) with support for
>>> several 3D APIs (GLES2/WebGL, OpenGL, D3D11, D3D12, Metal and soon-ish
>>> Vulkan), and also provides unified input and audio support (audio is
>>> lagging behind on some platforms though). Data is loaded from web servers,
>>> but other online-features you mentioned are not implemented (user auth,
>>> etc...).
>>>
>>> Design focus is to remain 'bloat free', e.g. full game clients shouldn't
>>> be bigger than 1..3 MBytes (currently all samples, including an 8-bit
>>> home-computer emulator are well below 500 kByte).
>>>
>>> I want to support some sort of cross-platform networking layer in the
>>> future which would allow to connect web and native game clients to the same
>>> server backend, but that'll be some way out.
>>>
>>> I would not currently recommend it for a 'real world' project that needs
>>> API stability though.
>>>
>>> Have a look here:
>>>
>>> - samples page: http://floooh.github.io/oryol/
>>>
>>> - voxel demo: http://floooh.github.io/voxel-test/
>>>
>>> - 8-bit home computer emulator: http://floooh.github.io/virtualkc/
>>>
>>> Cheers,
>>> -Floh
>>>
>>> Am Donnerstag, 24. März 2016 23:13:52 UTC+1 schrieb Reuben Scratton:
>>>>
>>>>
>>>> Does anyone know of, or, is anyone working on mobile app frameworks
>>>> that could be used with Emscripten? I see Qt has desktop apps covered but
>>>> I'm interested in kits that will enable the creation of
>>>> as-close-to-native-as-possible apps for iOS and Android.
>>>>
>>>> In a similar vein, for Emscripten to reach what seems like it's full
>>>> potential I'd expect future mobile versions of Firefox etc will perform
>>>> some of the services that App Stores and mobile OSes do for native apps
>>>> today: user authentication, secure transactions, app-to-app communication,
>>>> cloud sync, etc. Is anyone working on or thinking about that aspect?
>>>>
>>>> Many thanks!
>>>>
>>> --
>>> You received this message because you are subscribed to the Google
>>> Groups "emscripten-discuss" group.
>>> To unsubscribe from this group and stop receiving emails from it, send
>>> an email to [email protected].
>>> For more options, visit https://groups.google.com/d/optout.
>>>
>>
>> --
> You received this message because you are subscribed to the Google Groups
> "emscripten-discuss" group.
> To unsubscribe from this group and stop receiving emails from it, send an
> email to [email protected].
> For more options, visit https://groups.google.com/d/optout.
>

-- 
You received this message because you are subscribed to the Google Groups 
"emscripten-discuss" group.
To unsubscribe from this group and stop receiving emails from it, send an email 
to [email protected].
For more options, visit https://groups.google.com/d/optout.

Reply via email to