Thanks, that's good to hear - I'll dig into this as a Firefox bug! 2016-03-25 21:51 GMT+02:00 Floh <[email protected]>:
> Hmm haven't noticed this before, but I can reproduce it too on Nightly on > OSX (the stable version 45.0.1 continues to play audio, after some short > interruptions while the devtool panel opens). I'm not doing anything > special on browser events, except catching fullscreenChanged (but even then > nothing audio related). > > Since it works in the public Firefox version I guess this is a regression > in Nightly? > > Cheers, > -Floh. > > Am Freitag, 25. März 2016 19:58:12 UTC+1 schrieb jj: >> >> Hey Floh, I notice that if I open >> http://floooh.github.io/oryol/asmjs/Paclone.html in Firefox Nightly, >> then right-click on Nightly to Inspect Element, all audio disappears on the >> page. I wonder if that is an engine bug, an Emscripten bug or a Firefox bug >> - have you seen this before? Is there anything specific you do on audio for >> browser blur/focus events? >> >> 2016-03-25 18:26 GMT+02:00 Floh <[email protected]>: >> >>> My 'weekend project' Oryol allows to compile and run the same C++ and >>> shader code on emscripten, PNaCl, and as native code on other platforms >>> (iOS, Android, OSX, Windows, Linux -including RaspberryPi) with support for >>> several 3D APIs (GLES2/WebGL, OpenGL, D3D11, D3D12, Metal and soon-ish >>> Vulkan), and also provides unified input and audio support (audio is >>> lagging behind on some platforms though). Data is loaded from web servers, >>> but other online-features you mentioned are not implemented (user auth, >>> etc...). >>> >>> Design focus is to remain 'bloat free', e.g. full game clients shouldn't >>> be bigger than 1..3 MBytes (currently all samples, including an 8-bit >>> home-computer emulator are well below 500 kByte). >>> >>> I want to support some sort of cross-platform networking layer in the >>> future which would allow to connect web and native game clients to the same >>> server backend, but that'll be some way out. >>> >>> I would not currently recommend it for a 'real world' project that needs >>> API stability though. >>> >>> Have a look here: >>> >>> - samples page: http://floooh.github.io/oryol/ >>> >>> - voxel demo: http://floooh.github.io/voxel-test/ >>> >>> - 8-bit home computer emulator: http://floooh.github.io/virtualkc/ >>> >>> Cheers, >>> -Floh >>> >>> Am Donnerstag, 24. März 2016 23:13:52 UTC+1 schrieb Reuben Scratton: >>>> >>>> >>>> Does anyone know of, or, is anyone working on mobile app frameworks >>>> that could be used with Emscripten? I see Qt has desktop apps covered but >>>> I'm interested in kits that will enable the creation of >>>> as-close-to-native-as-possible apps for iOS and Android. >>>> >>>> In a similar vein, for Emscripten to reach what seems like it's full >>>> potential I'd expect future mobile versions of Firefox etc will perform >>>> some of the services that App Stores and mobile OSes do for native apps >>>> today: user authentication, secure transactions, app-to-app communication, >>>> cloud sync, etc. Is anyone working on or thinking about that aspect? >>>> >>>> Many thanks! >>>> >>> -- >>> You received this message because you are subscribed to the Google >>> Groups "emscripten-discuss" group. >>> To unsubscribe from this group and stop receiving emails from it, send >>> an email to [email protected]. >>> For more options, visit https://groups.google.com/d/optout. >>> >> >> -- > You received this message because you are subscribed to the Google Groups > "emscripten-discuss" group. > To unsubscribe from this group and stop receiving emails from it, send an > email to [email protected]. > For more options, visit https://groups.google.com/d/optout. > -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
