Bisected to https://bugzilla.mozilla.org/show_bug.cgi?id=1259831

2016-03-25 22:49 GMT+02:00 juj j <[email protected]>:

> Thanks, that's good to hear - I'll dig into this as a Firefox bug!
>
> 2016-03-25 21:51 GMT+02:00 Floh <[email protected]>:
>
>> Hmm haven't noticed this before, but I can reproduce it too on Nightly on
>> OSX (the stable version 45.0.1 continues to play audio, after some short
>> interruptions while the devtool panel opens). I'm not doing anything
>> special on browser events, except catching fullscreenChanged (but even then
>> nothing audio related).
>>
>> Since it works in the public Firefox version I guess this is a regression
>> in Nightly?
>>
>> Cheers,
>> -Floh.
>>
>> Am Freitag, 25. März 2016 19:58:12 UTC+1 schrieb jj:
>>>
>>> Hey Floh, I notice that if I open
>>> http://floooh.github.io/oryol/asmjs/Paclone.html in Firefox Nightly,
>>> then right-click on Nightly to Inspect Element, all audio disappears on the
>>> page. I wonder if that is an engine bug, an Emscripten bug or a Firefox bug
>>> - have you seen this before? Is there anything specific you do on audio for
>>> browser blur/focus events?
>>>
>>> 2016-03-25 18:26 GMT+02:00 Floh <[email protected]>:
>>>
>>>> My 'weekend project' Oryol allows to compile and run the same C++ and
>>>> shader code on emscripten, PNaCl, and as native code on other platforms
>>>> (iOS, Android, OSX, Windows, Linux -including RaspberryPi) with support for
>>>> several 3D APIs (GLES2/WebGL, OpenGL, D3D11, D3D12, Metal and soon-ish
>>>> Vulkan), and also provides unified input and audio support (audio is
>>>> lagging behind on some platforms though). Data is loaded from web servers,
>>>> but other online-features you mentioned are not implemented (user auth,
>>>> etc...).
>>>>
>>>> Design focus is to remain 'bloat free', e.g. full game clients
>>>> shouldn't be bigger than 1..3 MBytes (currently all samples, including an
>>>> 8-bit home-computer emulator are well below 500 kByte).
>>>>
>>>> I want to support some sort of cross-platform networking layer in the
>>>> future which would allow to connect web and native game clients to the same
>>>> server backend, but that'll be some way out.
>>>>
>>>> I would not currently recommend it for a 'real world' project that
>>>> needs API stability though.
>>>>
>>>> Have a look here:
>>>>
>>>> - samples page: http://floooh.github.io/oryol/
>>>>
>>>> - voxel demo: http://floooh.github.io/voxel-test/
>>>>
>>>> - 8-bit home computer emulator: http://floooh.github.io/virtualkc/
>>>>
>>>> Cheers,
>>>> -Floh
>>>>
>>>> Am Donnerstag, 24. März 2016 23:13:52 UTC+1 schrieb Reuben Scratton:
>>>>>
>>>>>
>>>>> Does anyone know of, or, is anyone working on mobile app frameworks
>>>>> that could be used with Emscripten? I see Qt has desktop apps covered but
>>>>> I'm interested in kits that will enable the creation of
>>>>> as-close-to-native-as-possible apps for iOS and Android.
>>>>>
>>>>> In a similar vein, for Emscripten to reach what seems like it's full
>>>>> potential I'd expect future mobile versions of Firefox etc will perform
>>>>> some of the services that App Stores and mobile OSes do for native apps
>>>>> today: user authentication, secure transactions, app-to-app communication,
>>>>> cloud sync, etc. Is anyone working on or thinking about that aspect?
>>>>>
>>>>> Many thanks!
>>>>>
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>>>
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>
>

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