Well the weird part is that I get the warning from the part of code I 
showed you:  DLOG("Program Info: %s\n", errorMessage);
I get it without making calls to glBindAttributeLocation.

perjantai 12. elokuuta 2016 20.56.07 UTC+3 キャロウ マーク kirjoitti:
>
>
> On Aug 12, 2016, at 8:06 AM, LJA <[email protected] <javascript:>> wrote:
>
> Hi,
>
> I have a very simple pair of shaders. After creating a program with them, 
> glGetProgramInfoLog gives this warning:
> WARNING: Could not find vertex shader attribute 'webgl_178fd81400000002' 
> to match BindAttributeLocation request.
>
> …
>
>
> Same code doesn't cause issues on desktop (OpenGL 2 at least)
>
> Why am I seeing this warning?
>
>
> You need to show us your code that calls glBindAttributeLocation, if we 
> are to help you. The code fragment, that I elided above, does not contain 
> that call.
>
> Regards
>
>     -Mark
>
> --
>
> <http://www.edgewise-consulting.com> *Mark Callow*
> President
> www.edgewise-consulting.com 
>
>

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