I now tested the same code in chrome. The attribute in question is "a_position". It's nothing I'm using in my shaders, but doing a search in my project reveals that SDL has some built in shader using it. Why am I seeing errors from a SDL shader after compiling my own shaders?
maanantai 15. elokuuta 2016 14.48.32 UTC+3 LJA kirjoitti: > > I'm using osx and safari. Haven't had time to test other setups. Could > ANGLE still be causing this? > > sunnuntai 14. elokuuta 2016 22.07.10 UTC+3 キャロウ マーク kirjoitti: >> >> >> On Aug 13, 2016, at 2:28 AM, LJA <[email protected]> wrote: >> >> Well the weird part is that I get the warning from the part of code I >> showed you: DLOG("Program Info: %s\n", errorMessage); >> I get it without making calls to glBindAttributeLocation. >> >> >> The attribute name is coming from WebGL. Which browser and OS are you >> using? This is most likely happening when ANGLE rewrites your shader. I >> think some browsers have a way to look at the rewritten shader. Doing that >> will likely help. >> >> Regards >> >> -Mark >> >> -- >> >> <http://www.edgewise-consulting.com> *Mark Callow* >> President >> www.edgewise-consulting.com >> >> -- You received this message because you are subscribed to the Google Groups "emscripten-discuss" group. To unsubscribe from this group and stop receiving emails from it, send an email to [email protected]. For more options, visit https://groups.google.com/d/optout.
