> On Aug 13, 2016, at 2:28 AM, LJA <[email protected]> wrote:
> 
> Well the weird part is that I get the warning from the part of code I showed 
> you:  DLOG("Program Info: %s\n", errorMessage);
> I get it without making calls to glBindAttributeLocation.
> 

The attribute name is coming from WebGL. Which browser and OS are you using? 
This is most likely happening when ANGLE rewrites your shader. I think some 
browsers have a way to look at the rewritten shader. Doing that will likely 
help.
Regards

    -Mark

--

 <http://www.edgewise-consulting.com/>  Mark Callow
President
www.edgewise-consulting.com <http://www.edgewise-consulting.com/>

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