I'm going to do some testing this week (if I have time), I'm also trying
to think of a more intuitive interface then the usual (but I really suck
at it because I don't have an art bone in my body).

I was looking at EXML and wondering about modifying it to work with it.
I think I'm actually going to XHTML for my first tests anyway, so it could
prove usefull (if it is currently working anyway).

I want it just to be a web browser and maybe an editor, but I don't want
an email program and all that crap built into it.  They can and as far as
i'm concerned SHOULD be seperate programs.

Thanks for the textobject tip, I'll take a look at that tonite... or I'll
browse the CVS if I have a chance at work :)

Though if it does get off the ground, adding some more advanced XML
support might be cool, rendering SVG and SMIL. I may just use something to
like xslt to transform xml into a version that suits the program's
structure a little better... but then again that may be too slow.

What I'm not looking forward to is the Javascript :(

Reading CSS shouldn't be that hard. I was planning on using CSS3 and
mapping the attributes to a structure in the code that would be used for
placement and whatever on the evas. Should be easy... Should be. And I
might as well start with the top as long as I make sure everything is
there to be compatible with version 1 and 2.

> If your looking to do this then I'd take a look at the
> evas_object_textobject stuff. It has a lot of the capabilities to handle
> HTML style markup built into it. bold, italic, font changes etc. And
> raster is planning at some point to add in obstical avoidance and wrapping
> stuff...
>
> Sounds like it could be an interesting/fun project, tho the parsing of the
> html could be a pain in the ass, heh.
>
> dan
>
>
>
>> Awsome... that is pretty much what I was looking for...
>>
>> I'll be able to get the interface for this program working soon then.
>> I'm going to try to put my hand at creating an E web browser (not with
>> embedding mozilla or any thing halfassed like that) I want to try and
>> convert the tags to evas objects.
>>
>> Could take a lot of time, and it will help me get to know the EFL a lot
>> better.
>>
>> Anyone wants to help that would be cool. just send me an email.
>>
>> > Yeah, you get the basic idea. There are some details with theming in
>> > there, but overall you have it right.
>> >
>> > Coordinates are all window based, not widget. If you want to clip to
>> > the inside of the widget you can use EWL_WIDGET(widget)->fx_clip_box
>> > as your clip rectangle.
>> >
>> > On Fri, 11 Feb 2005 11:13:13 -0500 (EST), Nigel Benns
>> > <[EMAIL PROTECTED]> wrote:
>> >> Ok if I "get" ewl_simple_test.c correctly...
>> >>
>> >> You create a widget called logo, add a logo to it via edje, add the
>> >> realize event so that when you update the text in label it will
>> change
>> >> the
>> >> logo as well.
>> >>
>> >> If I create my own widget and pass it the evas to draw on, the
>> >> coordinates
>> >>  of the evas would start from the window's inner border, not my
>> widgets,
>> >> am I correct?
>> >>
>> >> > After the realize callback has occurred for the window, you can do
>> >> > EWL_EMBED(window)->evas to access the evas. If you plan to use this
>> to
>> >> > setup a canvas, I would recommend creating your own Ewl_Widget and
>> >> > setting it's preferred size. Then you can just hook into it's own
>> >> > realize callback and can allocate space with EWL for your drawing.
>> >> > ewl_simple_test.c has an example of how to do this with the logo
>> >> > widget.
>> >> >
>> >> >
>> >> > On Fri, 11 Feb 2005 09:08:12 -0500 (EST), Nigel Benns
>> >> > <[EMAIL PROTECTED]> wrote:
>> >> >> Is there any way to access the evas that an ewl_window or any
>> other
>> >> >> widget
>> >> >> uses to draw?
>> >> >>
>> >> >> I know that I could create an evas and ewl_embed all of the
>> widgets
>> >> on
>> >> >> it,
>> >> >> but that doesn't seem very consistent for gui programming (mabey
>> I'm
>> >> >> just
>> >> >> used to the old ways :)
>> >> >>
>> >> >> I'm basically looking for an equivilent to Gnome_Canvas.
>> >> >>
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>> >> >
>> >>
>> >>
>> >
>>
>>
>>
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>
>
>
>
>



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