On Thu, 11 Jan 2018 14:18:21 +0900 Jean-Philippe André <j...@videolan.org> said:

> Hi Dave,
> 
> On Thu, Jan 11, 2018 at 7:43 AM, Davide Andreoli <d...@gurumeditation.it>
> wrote:
> 
> > 2018-01-08 19:52 GMT+01:00 Cedric Bail <ced...@ddlm.me>:
> >
> > > Hi Dave,
> > >
> > > > -------- Original Message --------
> > > > Subject: [E-devel] Eo/Eolian namespace definition
> > > > Local Time: January 7, 2018 9:28 AM
> > > > UTC Time: January 7, 2018 5:28 PM
> > > > From: d...@gurumeditation.it
> > > > To: Enlightenment <enlightenment-devel@lists.sourceforge.net>
> > > >
> > > > Hi all,
> > > >
> > > > I'm playing again with eolian and python, and I'm facing an issue with
> > > > regards class names and namespaces separation (I already raised this in
> > > the
> > > > past)
> > > >
> > > > A first intro to python namespaces (I think apply to any other
> > high-level
> > > > language):
> > > >
> > > > - in py every class must live in a given namespace and you use the
> > class
> > > as:
> > > > from <namespace> import <class>
> > > > - every namespace in python is a separate .so file
> > > >
> > > > The basic question is:
> > > > is the Efl.Text (interface) inside the Efl.Text namespace?
> > > > do I need to put the Text interface inide the Efl.Text .so file?
> > > >
> > > > NO) if the resonse is no, then in python will become:
> > > > from efl.ui import Button
> > > > from efl import Text
> > > > from efl.text import Font
> > > >
> > > > this feels wrong to me, as Text is not in the text namespace
> > > >
> > > > YES) if the response is YES:
> > > > from efl.ui import Button
> > > > from efl.text import Text
> > > > from efl.text import Font
> >
> 
> Would interfaces need to be imported in Python?
> Can't we just use obj.font_foo() and obj.text_bar()?
> 
> from efl.text import Text
> With a Text obj -> obj.font_foo()?

what you said above. this should come out like c++ with methods on objects. the
only thing that would be globals that would need the above namespaces are class
funcs... and those are pretty rare.

> > > > this one seems correct to me, but this means that the full name of the
> > > Text
> > > > class should be Efl.Text.Text (this is a must in python, and probably
> > in
> > > > all other langs)
> > >
> > > I think that Text is maybe a bad example as it might be best to move it
> > to
> > > the Efl.Gfx namespace. In general I think our Efl top namespace is to
> > > crowded and would be better cleaned up. I am guessing this would solve
> > many
> > > problem for python, no ? In general, do you have rules for naming and
> > > namespaces that you would like us enforcing ? If we had, we could enforce
> > > them in eolian.
> > >
> >
> > For the moment the only problem I found for python is that a name-space
> > cannot have the same name as a class, f.e. Efl.Text (class) and Efl.Text
> > (namespace) cannot be made available to python with this exact names. I
> > already "fixed" this issue using lowercased namespace names like: efl.Text
> > (class) and efl.text.* (namespace). At the end this is a no-problem for py
> > because lowercased namespaces is the raccomended  standard in python, so it
> > fit well.
> >
> 
> Yes, this is what's done for C++ and C# as well.
> That was the intent since we started allowing some classes to have the same
> name as a namespace (eg. efl.Canvas and efl.canvas.Object).
> 
> 
> The main intent of this thread is to try to define and standardize the way
> > we are naming classes, in particular wrt to the namespace hierarchy.
> > I understand that coding in C this seems a no-problem, but for languages
> > that support/require namespaces this must be defined cleanly, at the eolian
> > level;
> > to ensure that we will produce/generate conformant and standardized
> > namespace hierarchy in differetn bindings.
> > I mean: the Button class should be in the same namespace (Efl.Ui) in all
> > different bindings we will produce.
> >
> 
> That is the intent. And in C we probably could (ab)use eo_prefix more to
> have nice names despite long namespaces.
> 
> 
> TBH I'm really surprised that a plan has not been done on this, I cannot
> > really undestand how we expect to create a consistent and clean API if
> > everyone choose "quite random names" (exageration intended and for joking)
> > imo we really need to write down the full hierarchy (also with planned
> > classes) and discuss on that !
> >
> 
> Believe me or not, we've actually been trying to have consistent names :)
> 
> I was actually assuming the generated doc would be a good way to verify
> that the names are good.
> The amazing work that's been done on the docs can help us already :)
> https://www.enlightenment.org/develop/api/start
> 
> Should we open a phab ticket and list names that are thought to be
> problematic?
> Andy suggested to at least try to reduce the number of top-level namespaces.
> Some namespaces (Efl.Ui) are also quite messy.
> 
> -- 
> Jean-Philippe André
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-- 
------------- Codito, ergo sum - "I code, therefore I am" --------------
Carsten Haitzler - ras...@rasterman.com


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