On Thu, May 1, 2014 at 8:52 AM, David Seikel <[email protected]> wrote: > On Mon, 28 Apr 2014 17:31:55 +1000 David Seikel <[email protected]> > wrote: >> On Mon, 28 Apr 2014 16:21:00 +0900 (KST) ChunEon Park >> <[email protected]> wrote: >> > example and texture should work. it worked while i tested. >> > Myabe after cedric removed legacy apis, it's broken at all. >> >> That's what we are saying, things broke after the legacy API removal. >> >> > ------------------------------------ >> > -Regards, Hermet- >> > >> > -----Original Message----- >> > From: "Cedric BAIL"<[email protected]> >> > To: "Enlightenment developer >> > list"<[email protected]>; Cc: >> > Sent: 2014-04-28 (월) 02:15:55 >> > Subject: Re: [E-devel] [EGIT] [core/efl] master 01/02: Evas: 3D: >> > Introducing 3D scene rendering features >> > >> > On Sun, Apr 27, 2014 at 4:19 PM, David Seikel <onefang>@gmail.com> >> > wrote: >> > > On Sun, 27 Apr 2014 14:48:19 +1000 David Seikel >> > > <onefang>@gmail.com> wrote: >> > >> Ah they did bit rot. The examples use the legacy API, but where >> > >> not updated when the legacy API was removed. >> > > >> > > Was the legacy API removal even tested? After pulling my hair out >> > > all day I've come to the conclusion that you can't call >> > > evas_obj_image_scene_set() and evas_obj_size_set() on the image >> > > you are rendering the 3D to, without segfaulting. And if you >> > > don't do the resize call, you can't see the image. I spent most >> > > of the day trying to figure out how to get it all to work in my >> > > own test application, with no joy, but then just converted the >> > > md2 example to EO, and had the same result. >> > >> > Not much tests indeed. I plan to convert the example tomorrow and >> > will fix bug as I find them. > > Now that a couple of the examples are converted to the new EO based > API in GIT, I'm getting less compile warnings, but the same run errors, > and still segfaults before showing a window. > > evas-3d-cube.c: In function ‘_camera_setup’: > evas-3d-cube.c:134:4: warning: implicit declaration of function > ‘evas_3d_node_add’ [-Wimplicit-function-declaration]
That warning is fixed for now. You need to manually specify a GL backend for Ecore_Evas (like ECORE_EVAS_ENGINE=opengl_x11) to have it working as we have no integration for software backend, yet. -- Cedric BAIL ------------------------------------------------------------------------------ "Accelerate Dev Cycles with Automated Cross-Browser Testing - For FREE Instantly run your Selenium tests across 300+ browser/OS combos. Get unparalleled scalability from the best Selenium testing platform available. Simple to use. Nothing to install. Get started now for free." http://p.sf.net/sfu/SauceLabs _______________________________________________ enlightenment-devel mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/enlightenment-devel
