On Thu, 1 May 2014 22:27:49 +1000 David Seikel <[email protected]> wrote:
> On Thu, 1 May 2014 20:27:05 +1000 David Seikel <[email protected]> > wrote: > > > On Thu, 1 May 2014 12:11:29 +0200 Cedric BAIL <[email protected]> > > wrote: > > > > > On Thu, May 1, 2014 at 8:52 AM, David Seikel <[email protected]> > > > wrote: > > > > On Mon, 28 Apr 2014 17:31:55 +1000 David Seikel > > > > <[email protected]> wrote: > > > >> On Mon, 28 Apr 2014 16:21:00 +0900 (KST) ChunEon Park > > > >> <[email protected]> wrote: > > > >> > example and texture should work. it worked while i tested. > > > >> > Myabe after cedric removed legacy apis, it's broken at all. > > > >> > > > >> That's what we are saying, things broke after the legacy API > > > >> removal. > > > >> > > > >> > ------------------------------------ > > > >> > -Regards, Hermet- > > > >> > > > > >> > -----Original Message----- > > > >> > From: "Cedric BAIL"<[email protected]> > > > >> > To: "Enlightenment developer > > > >> > list"<[email protected]>; Cc: > > > >> > Sent: 2014-04-28 (월) 02:15:55 > > > >> > Subject: Re: [E-devel] [EGIT] [core/efl] master 01/02: Evas: > > > >> > 3D: Introducing 3D scene rendering features > > > >> > > > > >> > On Sun, Apr 27, 2014 at 4:19 PM, David Seikel > > > >> > <onefang>@gmail.com> wrote: > > > >> > > On Sun, 27 Apr 2014 14:48:19 +1000 David Seikel > > > >> > > <onefang>@gmail.com> wrote: > > > >> > >> Ah they did bit rot. The examples use the legacy API, but > > > >> > >> where not updated when the legacy API was removed. > > > >> > > > > > >> > > Was the legacy API removal even tested? After pulling my > > > >> > > hair out all day I've come to the conclusion that you can't > > > >> > > call evas_obj_image_scene_set() and evas_obj_size_set() on > > > >> > > the image you are rendering the 3D to, without segfaulting. > > > >> > > And if you don't do the resize call, you can't see the > > > >> > > image. I spent most of the day trying to figure out how to > > > >> > > get it all to work in my own test application, with no joy, > > > >> > > but then just converted the md2 example to EO, and had the > > > >> > > same result. > > > >> > > > > >> > Not much tests indeed. I plan to convert the example tomorrow > > > >> > and will fix bug as I find them. > > > > > > > > Now that a couple of the examples are converted to the new EO > > > > based API in GIT, I'm getting less compile warnings, but the > > > > same run errors, and still segfaults before showing a window. > > > > > > > > evas-3d-cube.c: In function ‘_camera_setup’: > > > > evas-3d-cube.c:134:4: warning: implicit declaration of function > > > > ‘evas_3d_node_add’ [-Wimplicit-function-declaration] > > > > > > That warning is fixed for now. You need to manually specify a GL > > > backend for Ecore_Evas (like ECORE_EVAS_ENGINE=opengl_x11) to have > > > it working as we have no integration for software backend, yet. > > > > Once the examples compile and run here I can see about getting my > > test app to do the same. It's an Elm app, but I already have > > another test Elm app doing 3D stuff via Irrlicht, so I know how to > > turn on GL for that. I'll update and try them out again now. > > > > As I mentioned before, I suggest looking at the Irrlicht software > > renderer for software backend support. Or at least to see if they > > have any good ideas we can use that we have not thought of yet. B-) > > Compiles fine now, only one warning about a shadowed global in > evas-3d-pick.c. Manually setting a GL backend lets them run > to. Perhaps that should be documented in the examples, or even set it > explicitly? > > evas_3d_proxy got into a seemingly endless loop of - > > ERR<31887>:eo lib/eo/eo_ptr_indirection.x:287 _eo_obj_pointer_get() > obj_id 0x188fe20 is not pointing to a valid object. Maybe it has > already been freed. > > and had to be killed the hard way when closing it down. > > Thanks for making this. > > /me goes off to happily play with his new toy. B-) I got Evas_3d working in Elm, using an Elm image as the background, and another one for the 3D to render into. B-) I'll clean this up, add some more Elm type stuff to it, and maybe put it in Elm git as an example if people want. -- A big old stinking pile of genius that no one wants coz there are too many silver coated monkeys in the world.
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