Hi Thomas I am looking for DB decomposition in eqOSG. Have you implemented DB in eqOSG ?
Regards Santosh Gaikwad Thomas McGuire wrote: > Hi, > > On Monday 02 March 2009 09:02:21 Santosh wrote: > >> You need to do some changes in eqOSG to run in multiple node. >> >> First thing in function InitData::parseCommandLine you need to remove >> the condition which returns if the model file is not given so that you >> can run eqOSG in client mode >> Then the in InitData class you need to change the type of variable >> mModelFileName to std::string >> Now in function InitData::getInstanceData and applyInstanceData you need >> to replace with the following >> > > I've fixed this now in SVN, eqOSG now takes a "--model=<filename>" parameter > and I also changed some char * to std::string. > We've had this change in our own version for ages now, I just forgot to apply > it to this version... > > Regards, > Thomas > > ------------------------------------------------------------------------ > > _______________________________________________ > eq-dev mailing list > [email protected] > http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev > http://www.equalizergraphics.com _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

