Hi,

On Monday 02 March 2009 19:46:41 Santosh wrote:
> I am looking for DB decomposition in eqOSG.
> Have you implemented DB in eqOSG ?

No, there is no database decomposition in eqOSG.
However, since every node uses a different view matrix (because of the head 
transform matrix of Equalizer), each node probably renders only the part of 
the data it needs because of culling. But I don't think that is in the eqOSG 
example as well, since the camera there is still static.

Regards,
Thomas

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