Hi, On Monday 02 March 2009 19:46:41 Santosh wrote: > I am looking for DB decomposition in eqOSG. > Have you implemented DB in eqOSG ?
No, there is no database decomposition in eqOSG. However, since every node uses a different view matrix (because of the head transform matrix of Equalizer), each node probably renders only the part of the data it needs because of culling. But I don't think that is in the eqOSG example as well, since the camera there is still static. Regards, Thomas
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