On 13. Mar 2009, at 22:30, Mehmet Fatih Uluat wrote:

> Hi Stefan,
> I made the changes you mentioned, in fact I add another node with  
> three
> windows
> to obtain 360 view in wall configuration, but still no 360 view :(.
> I attached the configuration and also add an illustration [...]

Your resource section looks ok now (presumed that your GPU's are  
configured correctly for the provided window sizes).

You have to calculate the correct wall coordinates. For each planar  
canvas (left, right, 3 x back), define a compound with a wall and no  
channel. For each output area on the canvas, define a child compound  
with the correct channel and viewport.

Doing it methodically step-by-step for each wall will get you there in  
the fastest way.


HTH,

Stefan.

>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Stefan  
> Eilemann
> Sent: Friday, March 13, 2009 3:57 PM
> To: Equalizer Developer List
> Subject: Re: [eq-dev] eqOSG on two nodes
>
>
> On 13. Mar 2009, at 13:49, mfuluat wrote:
>
>> I would like to generate a 180 degree view with two nodes which have
>> one video card an two outputs respectively; totally four outputs. I
>> prepared following configuration but when I used it; both left and
>> right windows generate same two view in each node. What might be the
>> problem?
>
> You have to define viewports for your channels, right now you have two
> full-window channels per window, so the last one wins and overwrites  
> the
> previous channel rendering. The attached config remaps your config  
> to a
> single window, which does the job.
>
>> By the how can I generate achieve same 180 with wall configuration?
>
> You define your total wall size so that your distance to the wall is
> wall_width/2.
>
>
> HTH,
>
> Stefan.
>
>
>
>
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