On 16.06.2009, at 11:17, gr3go <[email protected]> wrote:
>
>>
>>
>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>>
>>
>>
>>
>>
>>
>
> Hey,
>
> I observed some interesting things: if the scene is rotation with a
> continous speed, the performance is increased (from 110fps to 180fps).
> In case of a static scene, in my version, the system was rendering  
> too (I
> commented the block starting with "while( !config->needsRedraw( ))" in
> eqPly).
>
> What could be the reason for this to happen?

At this frame rate, it could be the framerate equalizer. It has to  
slow down the destination window occasionally to create a smooth  
swapbuffer rate.

Try disabling it to see if it is the reason.


Best,

Stefan.
>
>
> Regards,
> Adam
>
>
> -- 
> View this message in context: 
> http://n2.nabble.com/performance-measurement-tp2813299p3085289.html
> Sent from the Equalizer - Parallel Rendering mailing list archive at  
> Nabble.com.
>
>
> _______________________________________________
> eq-dev mailing list
> [email protected]
> http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev
> http://www.equalizergraphics.com

_______________________________________________
eq-dev mailing list
[email protected]
http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev
http://www.equalizergraphics.com

Reply via email to