On 16.06.2009, at 11:17, gr3go <[email protected]> wrote: > >> >> >> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >>> >> >> >> >> >> > > Hey, > > I observed some interesting things: if the scene is rotation with a > continous speed, the performance is increased (from 110fps to 180fps). > In case of a static scene, in my version, the system was rendering > too (I > commented the block starting with "while( !config->needsRedraw( ))" in > eqPly). > > What could be the reason for this to happen?
At this frame rate, it could be the framerate equalizer. It has to slow down the destination window occasionally to create a smooth swapbuffer rate. Try disabling it to see if it is the reason. Best, Stefan. > > > Regards, > Adam > > > -- > View this message in context: > http://n2.nabble.com/performance-measurement-tp2813299p3085289.html > Sent from the Equalizer - Parallel Rendering mailing list archive at > Nabble.com. > > > _______________________________________________ > eq-dev mailing list > [email protected] > http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev > http://www.equalizergraphics.com _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

