Stefan Eilemann wrote:
>
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>
> On 16.06.2009, at 11:17, gr3go <[email protected]> wrote:
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>> Hey,
>>
>> I observed some interesting things: if the scene is rotation with a
>> continous speed, the performance is increased (from 110fps to 180fps).
>> In case of a static scene, in my version, the system was rendering
>> too (I
>> commented the block starting with "while( !config->needsRedraw( ))" in
>> eqPly).
>>
>> What could be the reason for this to happen?
>
> At this frame rate, it could be the framerate equalizer. It has to
> slow down the destination window occasionally to create a smooth
> swapbuffer rate.
>
> Try disabling it to see if it is the reason.
>
>
> Best,
>
> Stefan.
>>
>>
>> Regards,
>> Adam
>>
>>
>> --
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>> Nabble.com.
>>
>>
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>
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>
Hey,
The same happens with 2D configs.
In the config file the framerate equalizer is not configured, and I suppose
that by default is not enabled...Or am I wrong?
Adam
--
View this message in context:
http://n2.nabble.com/performance-measurement-tp2813299p3116165.html
Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com.
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