On Tue, Apr 13, 2010 at 2:51 PM, Stephen Furlani [via Software]
<[email protected]> wrote:
>> 3) stepping through Client::connectServer
>>
>> to see what is going wrong?
>
> The line:
> if( connect( net::NodePtr(server.get()))) {
> never returns.
>
> Stepping through Node::connect(NodePtr), the line initConnect(NodePtr)
> returns false (cds has one object: "localhost:4743", connection-
>>connect() fails and autolaunch is false.
>
> Node::connect(NodePtr) then sends the error message, returns false,
> but never exits the function.  it just hangs on the closing "}"

Something is seriously broken here. I assume self _client and _server
are base::RefPtr's?

It looks to me that your client pointer is deleted, since _autoLaunch
should be true unless you explicitly set a server. Can you set a break
point in ~Client to see if you pass through there?

I don't see a difference between eq::getConfig() and your code,
although obviously there is one. The quickest path should be finding
it...


HTH,

Stefan.

-- 
View this message in context: 
http://n2.nabble.com/Back-to-n00b-errors-tp4891109p4896992.html
Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com.
_______________________________________________
eq-dev mailing list
[email protected]
http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev
http://www.equalizergraphics.com

Reply via email to