Hi Stefan, Thanks for your answer, I must admit I misunderstood the concept of Equalizer/Sequel, and so, I undo-ed my changes to the code, and used the configuration file, and it worked really well. : D
However, I am having trouble understanding how to synchronize FrameData object in the sequel across all machines. I looked at an example Seqply, created a customized FrameData class, and then pass it to the Application::run(&_frameData), then, I override ViewData class to capture the user interaction through handleEvent callback, I am not sure how to link them together (how ViewData affecting FrameData object in the Renderer::draw loop), and also even if I can change the data in the FrameData object and set the flag to dirty, I did not see any changes in the other machine, in fact, the FrameData object is null. Please kindly advice. Thanks in advance. -- View this message in context: http://software.1713.n2.nabble.com/Announcing-Sequel-A-simple-API-to-the-Equalizer-parallel-rendering-framework-tp6495036p7150232.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

