Hello, On 4. Jan 2012, at 13:37, wihu [via Software] wrote:
> However, I am having trouble understanding how to synchronize FrameData > object in the sequel across all machines. I looked at an example Seqply, > created a customized FrameData class, and then pass it to the > Application::run(&_frameData), then, I override ViewData class to capture the > user interaction through handleEvent callback, I am not sure how to link them > together (how ViewData affecting FrameData object in the Renderer::draw > loop), and also even if I can change the data in the FrameData object and set > the flag to dirty, I did not see any changes in the other machine, in fact, > the FrameData object is null. Do you mean the FrameData object passed by Sequel to Renderer::draw is 0? If yes, did you implement Renderer::createObject? Cheers, Stefan. -- View this message in context: http://software.1713.n2.nabble.com/Announcing-Sequel-A-simple-API-to-the-Equalizer-parallel-rendering-framework-tp6495036p7150259.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

