Steve Grand's latest project, an artificial-life game called Grandroids, does just that. The bottom layer (substitution level) is an artificial chemistry and biology, including analogues to dna, metabolism, cells (including neurons of course), hormones, and so on. He's concentrating on building a very robust and dynamic set of base components that will be assembled from the dna in ways that result in an artificial animal... an animal that has no behaviors programmed in by Steve or anyone else. Whatever it does will be completely emergent.
He's still building it, so a lot of stuff has to be proved out, but if all goes right, these animals will display coherent, apparently goal-directed behaviors in such a way that the most parsimonious explanation of what's happening is that a new layer of "psychology" has emerged from the computational substrate. Even if Steve fails, it is at least possible in principle to see how that could happen. Happy new year! On Jan 1, 2012 1:25 AM, "Craig Weinberg" <[email protected]> wrote: > On Jan 1, 12:14 am, Terren Suydam <[email protected]> wrote: > > Uncanny vally is a psych level phenomenon. > > I don't really see how different levels could exist in comp. Different > addresses and computational threads, different matrices and > topologies, but I can't see how qualitative layers of presentation > could arise. They would be superfluous. > > Craig > > -- > You received this message because you are subscribed to the Google Groups > "Everything List" group. > To post to this group, send email to [email protected]. > To unsubscribe from this group, send email to > [email protected]. > For more options, visit this group at > http://groups.google.com/group/everything-list?hl=en. > > -- You received this message because you are subscribed to the Google Groups "Everything List" group. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/everything-list?hl=en.

