On Sat, Dec 31, 2011 Craig Weinberg <whatsons...@gmail.com> wrote: >The problem is that the logic of comp doesn't seem to have a reason to > invent a revulsion response associated with increasing fidelity of > simulation when the whole point of comp is interchangeability and > simulation. >
Evolution has given us a very powerful ability to deduce emotional states of our fellow human beings from very subtle facial expressions, this is important because it gives us clues about the likely behavior of other people. If it's obviously a cartoon then we don't even try to use this ability and just sit back and enjoy the show, but if it is a very very good rendering then we do start to use this ability, but if it's not perfect then the facial cues we read don't entirely make sense to us and are contradictory, real people don't move their face like that, at least not sane ones. We can't figure out what's going on in their head like we usually can so they seem creepy and a bit frightening. That's OK if you're trying to animate a Jack the Ripper type character but otherwise it's a problem. John K Clark -- You received this message because you are subscribed to the Google Groups "Everything List" group. To post to this group, send email to everything-list@googlegroups.com. To unsubscribe from this group, send email to everything-list+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/everything-list?hl=en.