On 10/27/2015 12:36 AM, Jason Resch wrote:


On Tue, Oct 27, 2015 at 1:50 AM, Brent Meeker <[email protected] <mailto:[email protected]>> wrote:



    On 10/26/2015 4:52 PM, Jason Resch wrote:


    On Monday, October 26, 2015, Bruce Kellett
    <[email protected] <mailto:[email protected]>> wrote:
    > On 27/10/2015 8:16 am, Stathis Papaioannou wrote:
    >
    > On Tuesday, 27 October 2015, John Clark <[email protected]
    <mailto:[email protected]>> wrote:
    >>
    >>
    >>>
    >>> >
    >>> so where does semantic content come from?
    >>
    >> From examples in the physical world. You can give as many
    botanical definitions of the word  "tree" as you want but it will
    just be a word defined by other words that are themselves defined
    by yet more words that are.... If you tried to dig for meaning
    all you'd find is a endless loop, it would just be a game where
    words are manipulated according to the rules of botany until
    somebody forgot about definitions and pointed to the ASCII string
    "t-r-e-e" and then pointed to a large photosynthesizing organism
    made largely of cellulose that exists in the physical world. Then
    even a martian would notice a correspondence between this game of
    manipulating symbols called "botany" that humans had invented and
    the way these large photosynthesizing organism made largely of
    cellulose live.
    >
    > What about a virtual world with trees and observers, and no I/O
    devices connecting it to outside trees?
    >
    > I think Brent answered this in his response to Russell. The
    trees of the ordinary physical world do not connect with anything
    outside this world either in order to have semantic content. A
    virtual world would be no different in this respect. The point is
    that the content comes from something other formal symbol
    manipulation -- things such as pointing and sensory responses.
    There has to be something other than the consciousness with which
    the consciousness can interact.

    I take it you've never played video games.

    Can you play a video game "in your head" in an environment whose
    elements have no referents in the world of your experience?


Sure I think so. People see pretty crazy things on various drugs.

I doubt that. "Crazy" things usually consist of mixed attributes from real things. If I try I can think of "crazy" things in this sense, but mostly in verbal terms. It's difficult to imagine even a dragon in detail - and a dragon is just a large, flying, fire breathing lizard. To imagine a whole environment of "crazy" things in the detail I experience real things, or even in the detail of a realistic video game is beyond my powers. Add the condition that the "crazy" things not just be rearrange components of real things and I don't think anyone can do it.

    All the video games I've ever seen have environments very much
    like this one with just a some mixing up of attributes.


2001: A Space Odyssey was pretty out there. How different does a movie/game have to be from our reality before it becomes something that turns anyone who watches it into a p-zombie?

See above.

Brent

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