What I have found in working with percussion parts is to NOT change the default shapes which appear in the dialog where we create the percussion map. The only time I change anything is when I want something specifically different such as an X notehead. Otherwise I leave them as is. When I do that, all notes appear as they should (and do in all the other parts.) When I change anything I run into the problem that Aaron has.

Aaron, possibly you might try adding a second percussion staff, assigned without changing the noteheads, then try copying your existing notation from the current percussion staff into the new staff.

I have no clue why things work this way, but the percussion staff is one of the last major aspects of Finale which could stand a complete rethinking and retooling.



Aaron Sherber wrote:
At 04:52 PM 11/06/02, Barbara Touburg wrote:
>But what was the solution?

Well, I found two solutions, although neither one turned out to be as good as I thought.

The first was the Change Noteheads plugin. I had hoped that by selecting a whole region and choosing change to 'Standard music notehead' I could get regular noteheads. But Finale considers that whatever notehead is in your percussion map is 'standard', so that didn't get me anywhere. But I can use this plugin to select a series of consecutive measures with whole notes and replace them with a custom notehead -- which of course is just the regular whole note notehead.

Then there's Mass Mover | Change | Noteheads, which essentially has the same problems. I can select a bunch of measures and change them to the whole note notehead, but only if the sequence of measures has nothing but whole notes.

So these are slightly faster then the note shape tool for several whole notes in a row. But I can't believe there isn't something better.

Does anyone know why percussion staves work this way? Is it usual to use these half note noteheads for whole notes? I don't think the timpani parts I've seen look like this.

Aaron.

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